Element card · group PvE · atomic number 16,717, its rank
Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly
Offline NA · us3 35.151.133.48:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 2 November, 07:47 UTC, in 3d 9h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?
The map on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly is procedural, made by the game.
What rules has Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly set, and what settings are in force?
The name of Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as pve, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. By its own description it is vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. Anti-cheat is on: Valve's VAC.
About the server
Which location is Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly based in?
The NA tag puts Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly in North America, and its region code is us3. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 35.151.133.48:28015.
Which Rust version is Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly on?
On Windows, Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly is running Rust network protocol 2623 and build 147776. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly for staying online?
Currently offline, Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly was last seen 29 days ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 30 September 2026.
Wipe schedule
When does Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly wipe, and how often?
An estimate from weekly: 7 days after its last wipe puts the next wipe on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly. On Monday 2 November at 07:47 UTC the next wipe falls due. Counting back, the current world began 206 days 14 hours ago. Weekly wipes are what its tags advertise.
Tags, lists
Which meanings sit behind the tags on Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?
These are the tags Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts8 (Group limit): This uses the game's default: 8 per team; v2623 (Protocol): To join, your game must match protocol 2623; cs147776 (Build): The game build is 147776; ptrak (Networking): The network layer is RakNet, standard in the game; $rus3 (Region code): Region code: us3; ^w (Weekly): Wipes happen once a week; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; NA (North America): North America is where the browser lists this server. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly appear in?
These themed Rust Data Lab lists carry Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly: Modded Rust servers, measured, Best Rust PvE servers, measured live, Rust servers named for zombies and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Weekly ^w, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Population
Against other Rust servers, where does Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly place?
Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly is #16,717 on seven-day player hours, #1,678 in North America, and in the top 70% of all ranked servers.
How full is Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly right now?
No live signal from Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly right now, which was last seen 29 days ago.
Getting on
What steps get you onto Mellonpopr's Funhouse PVE Raidable Bases/Convoy/Zombies Weekly?
Open the console with F1 in Rust and type client.connect 35.151.133.48:28015. The Launch Rust button on this page does the same job through Steam.