Rust Data LabData lab · live
Live readings Servers11,665 Players33,246 Populated2,811 Fresh wipes · 3h81 Sampled every 5 min

Element card · group PvE · atomic number 2,252, its rank

Pve|TimeOut|Medium|Skill|Skin

Online 37.192.174.169:28001 checked 12m ago

monthly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 2/ 100 2% full Room to join
7-day average2peak 10
Rank · atomic number#2,252top 10%
Last wipe27d agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246804:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

wipe-day peak10players, last three wipes

Coming wipes

  1. 7d 15hThu 5 Nov, 19:00 UTCFW
  2. 35d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 42 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:21 UTC FW27d ago 10 – running 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Re [PvE] Relic | … 44
    [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 53 on average 44/ 300
  2. 2 Ru [US] RustEZ Sc… 57
    [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 50 on average 57/ 200
  3. 3 Ru [US] RustEZ Su… 31
    [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average 31/ 200
  4. 4 宗门 [坚果PVE]宗门/合成/挂… 32
    [坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖 EA · groups of 8+ · monthly · 35 on average 32/ 100
  5. 5 Pv 1[PvE]Тульский… 3
    1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 35 on average 3/ 200
  6. 6 Zo Zombie Land PV… 39
    Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average 39/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on Pve|TimeOut|Medium|Skill|Skin?

Pve|TimeOut|Medium|Skill|Skin runs a procedural map of size 4,250 with seed 155339493; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on Pve|TimeOut|Medium|Skill|Skin?

Nothing in the name of Pve|TimeOut|Medium|Skill|Skin gives a gather rate. Eight players per group is the limit, the game's default. Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

About the server

In what location does Pve|TimeOut|Medium|Skill|Skin sit?

Nothing about a region is published by Pve|TimeOut|Medium|Skill|Skin. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 37.192.174.169:28001 is the address it uses.

Which Rust version is Pve|TimeOut|Medium|Skill|Skin on?

On Windows, Pve|TimeOut|Medium|Skill|Skin is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Pve|TimeOut|Medium|Skill|Skin stay up, and how reliable is its uptime?

Pve|TimeOut|Medium|Skill|Skin is live as of now. About 2 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is Pve|TimeOut|Medium|Skill|Skin known for smooth running?

In the last 48 hours, it averaged 67 server fps, with a low of 33. Buildings, deployables and everything else in the world added up to as many as 135,184 entities. The highest memory usage was 4,295 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

What is the wiping pattern on Pve|TimeOut|Medium|Skill|Skin?

Wiping once a month with the force wipe is what Pve|TimeOut|Medium|Skill|Skin does. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 27 days 8 hours ago the current world was made. Wipes monthly, according to the schedule in its tags.

What does a typical wipe day on Pve|TimeOut|Medium|Skill|Skin involve?

Averaged across its recent wipes, the busiest point drew 10 players. Peak numbers on the latest wipe came 42 hours in.

Tags, lists

Which meanings sit behind the tags on Pve|TimeOut|Medium|Skill|Skin?

gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^m (Monthly): Wipes happen monthly, at the force wipe; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Pve|TimeOut|Medium|Skill|Skin publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Pve|TimeOut|Medium|Skill|Skin come up?

The Rust Data Lab lists that include Pve|TimeOut|Medium|Skill|Skin are: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does Pve|TimeOut|Medium|Skill|Skin hold among Rust servers?

The seven-day player-hours table has Pve|TimeOut|Medium|Skill|Skin at #2,252, in the top 10% of ranked servers.

How many players does Pve|TimeOut|Medium|Skill|Skin have at the moment?

At the moment Pve|TimeOut|Medium|Skill|Skin has 2 of its 100 slots filled. Averaged over the past week: 2 players, peaking at 10. The busiest point in the last 48 hours came at 13:00 UTC, averaging 6 players.

Connection

How can you connect to Pve|TimeOut|Medium|Skill|Skin?

You can connect by pressing F1 in Rust and entering client.connect 37.192.174.169:28001, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://m.vk.com/rusttimeout?from=groups.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Player slots: 100.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.