Rust Data LabData lab · live
Live readings Servers11,662 Players43,563 Populated3,033 Fresh wipes · 3h95 Sampled every 5 min

Element card · group Official · atomic number 927, its rank

[EA] Facepunch 1

Online 43.239.136.100:28015 checked 12m ago

official monthly wipes vanilla
Join the experiment
Atomic mass · players now 5/ 250 2% full Room to join
7-day average10peak 28
Rank · atomic number#927top 4%
Last wipe26d agomonthly schedule
Next wipe8d 16hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
01020304003:0012:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020003:0012:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12505007501k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe · high confidence

wipe-day peak201players, last three wipes

Coming wipes

  1. 8d 16hThu 5 Nov, 19:00 UTCFW
  2. 36d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 201, 20 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:47 UTC FW26d ago 201 – running 21

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 140
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 140/ 200
  2. 2 Ru Rusty Moose |E… 86
    Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 212 on average 86/ 200
  3. 3 Ru Rustopia.gg - … 199
    Rustopia.gg - US Large NA · groups of 16+ · monthly · 136 on average 199/ 225
  4. 4 Ma Magic Rust — L… 19
    Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 132 on average 19/ 300
  5. 5 Ru Rustafied.com … 75
    Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 129 on average 75/ 100
  6. 6 Ru Rusty Moose |U… 183
    Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 115 on average 183/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on [EA] Facepunch 1?

The map on [EA] Facepunch 1 is procedural at size 4,500 with seed 1849158157, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is [EA] Facepunch 1 configured, and what rules apply?

No gather rate appears in the name of [EA] Facepunch 1. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The in-game Official tab of Rust includes it. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts [EA] Facepunch 1?

No region is published by [EA] Facepunch 1. Rust Data Lab shows a server's stated location, not a verified position of the machine. 43.239.136.100:28015 is the address it uses.

On what Rust version does [EA] Facepunch 1 operate?

On Windows, [EA] Facepunch 1 is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does [EA] Facepunch 1 stay up, and how reliable is its uptime?

Right now, [EA] Facepunch 1 is reachable. The uptime it reports suggests it restarted roughly 19 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does [EA] Facepunch 1 hold a steady performance?

In the last 48 hours, it averaged 116 server fps, with a low of 88. Buildings, deployables and everything else in the world added up to as many as 145,164 entities. The highest memory usage was 51,900 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

When does [EA] Facepunch 1 wipe, and how often?

Wiping once a month with the force wipe is what [EA] Facepunch 1 does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 26 days 8 hours ago. Wipes monthly, according to the schedule in its tags.

On [EA] Facepunch 1, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 201 players. 20 hours after the latest wipe, the crowd peaked.

Lists and tags

What should you understand from the tags [EA] Facepunch 1 carries?

These are the tags [EA] Facepunch 1 makes public for the server browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp250 (Max players): Player slots: 250; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): Those new to the game can start with the Facepunch tutorial; sc3 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [EA] Facepunch 1 come up?

You will find [EA] Facepunch 1 on the following Rust Data Lab lists: Rust tutorial servers: the live sample, Official Rust servers and Vanilla Rust servers, measured. You can find it on the server list by applying these filters: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.

Whose server is [EA] Facepunch 1?

Sharing its playrust.com hostname with 124 other servers we track, [EA] Facepunch 1 is most likely run by the same operator as those.

Player counts

Against other Rust servers, where does [EA] Facepunch 1 place?

The seven-day player-hours table has [EA] Facepunch 1 at #927, in the top 4% of ranked servers.

How many players does [EA] Facepunch 1 have at the moment?

[EA] Facepunch 1 currently shows 5 players across 250 slots. Averaged over the past week: 10 players, peaking at 28. Over 48 hours, the highest average fell at 10:00 UTC, at 19 players.

How to join

What steps get you onto [EA] Facepunch 1?

Open the console with F1 in Rust and type client.connect 43.239.136.100:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc3,ts8

On Rust Data Lab

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in the standard Rust style.
mp250
Max players Player slots: 250.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^t
Tutorial on Those new to the game can start with the Facepunch tutorial.

Other

sc3
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.