Element card · group Official · atomic number 927, its rank
[EA] Facepunch 1
Online 43.239.136.100:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe · high confidence
Coming wipes
- 8d 16hThu 5 Nov, 19:00 UTCFW
- 36d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 201, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:47 UTC FW26d ago | 201 | – | running | 21 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on [EA] Facepunch 1?
The map on [EA] Facepunch 1 is procedural at size 4,500 with seed 1849158157, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
How is [EA] Facepunch 1 configured, and what rules apply?
No gather rate appears in the name of [EA] Facepunch 1. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The in-game Official tab of Rust includes it. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.
About the server
What region hosts [EA] Facepunch 1?
No region is published by [EA] Facepunch 1. Rust Data Lab shows a server's stated location, not a verified position of the machine. 43.239.136.100:28015 is the address it uses.
On what Rust version does [EA] Facepunch 1 operate?
On Windows, [EA] Facepunch 1 is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
Does [EA] Facepunch 1 stay up, and how reliable is its uptime?
Right now, [EA] Facepunch 1 is reachable. The uptime it reports suggests it restarted roughly 19 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Does [EA] Facepunch 1 hold a steady performance?
In the last 48 hours, it averaged 116 server fps, with a low of 88. Buildings, deployables and everything else in the world added up to as many as 145,164 entities. The highest memory usage was 51,900 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
When does [EA] Facepunch 1 wipe, and how often?
Wiping once a month with the force wipe is what [EA] Facepunch 1 does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 26 days 8 hours ago. Wipes monthly, according to the schedule in its tags.
On [EA] Facepunch 1, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 201 players. 20 hours after the latest wipe, the crowd peaked.
Lists and tags
What should you understand from the tags [EA] Facepunch 1 carries?
These are the tags [EA] Facepunch 1 makes public for the server browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp250 (Max players): Player slots: 250; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): Those new to the game can start with the Facepunch tutorial; sc3 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does [EA] Facepunch 1 come up?
You will find [EA] Facepunch 1 on the following Rust Data Lab lists: Rust tutorial servers: the live sample, Official Rust servers and Vanilla Rust servers, measured. You can find it on the server list by applying these filters: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Whose server is [EA] Facepunch 1?
Sharing its playrust.com hostname with 124 other servers we track, [EA] Facepunch 1 is most likely run by the same operator as those.
Player counts
Against other Rust servers, where does [EA] Facepunch 1 place?
The seven-day player-hours table has [EA] Facepunch 1 at #927, in the top 4% of ranked servers.
How many players does [EA] Facepunch 1 have at the moment?
[EA] Facepunch 1 currently shows 5 players across 250 slots. Averaged over the past week: 10 players, peaking at 28. Over 48 hours, the highest average fell at 10:00 UTC, at 19 players.
How to join
What steps get you onto [EA] Facepunch 1?
Open the console with F1 in Rust and type client.connect 43.239.136.100:28015. The Launch Rust button on this page does the same job through Steam.
