Rust Data LabData lab · live
Live readings Servers11,608 Players34,356 Populated2,818 Fresh wipes · 3h71 Sampled every 5 min

Element card · group Modded · atomic number 15,341, its rank

Crate Elevator 10 Player Survival Building Minigame

Online 45.143.197.162:28080 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,341top 69%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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  2. 2 Ra R2 - Aim train… 123
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  3. 3 Ru RustGames.gg |… 9
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  4. 4 Do DOGFIGHT 2 | B… 41
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  5. 5 Ra R2 - Aim train… 18
    R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 37 on average 18/ 400
  6. 6 Be [EU] BekerMelk… 15
    [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 30 on average 15/ 50

Quick answers

from the figures on this page

Map and rules

What map is in play on Crate Elevator 10 Player Survival Building Minigame?

Crate Elevator 10 Player Survival Building Minigame runs a procedural map of size 1,000 with seed 481981; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.

What settings and rules apply on Crate Elevator 10 Player Survival Building Minigame?

No gather rate appears in the name of Crate Elevator 10 Player Survival Building Minigame. Eight players per group is the limit, the game's default. minigames & battle royale is the game mode, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts Crate Elevator 10 Player Survival Building Minigame?

Nothing about a region is published by Crate Elevator 10 Player Survival Building Minigame. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 45.143.197.162:28080.

What Rust version does Crate Elevator 10 Player Survival Building Minigame currently run?

Rust network protocol 2634 and build 166494 on Windows is what Crate Elevator 10 Player Survival Building Minigame uses. The protocol must match for you to join; Steam will update your game.

How reliably does Crate Elevator 10 Player Survival Building Minigame stay online?

Crate Elevator 10 Player Survival Building Minigame is live as of now. The uptime it reports suggests it restarted roughly 22 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 2 October 2026.

How well does Crate Elevator 10 Player Survival Building Minigame perform?

Server fps averaged 239 over the last 48 hours, with 218 as the lowest. The entity count reached 2,192, including buildings, deployables and all other world items. Memory use peaked at 6,289 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does Crate Elevator 10 Player Survival Building Minigame wipe, and how often?

Too few wipes are on record for Crate Elevator 10 Player Survival Building Minigame to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 6 hours ago.

Where it appears

What should you understand from the tags Crate Elevator 10 Player Survival Building Minigame carries?

These are the tags Crate Elevator 10 Player Survival Building Minigame makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): Build number: 166494; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^e (Minigames): The draw is minigames: arenas, Bedwars, parkour and others; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Crate Elevator 10 Player Survival Building Minigame appear in?

The Rust Data Lab lists that include Crate Elevator 10 Player Survival Building Minigame are: Modded Rust servers, measured and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does Crate Elevator 10 Player Survival Building Minigame hold among Rust servers?

Player hours over the last week put Crate Elevator 10 Player Survival Building Minigame at #15,341, inside the top 69% of ranked servers.

How many players does Crate Elevator 10 Player Survival Building Minigame have at the moment?

Crate Elevator 10 Player Survival Building Minigame currently shows 0 players across 50 slots. Over seven days the mean player count is 0.

How to join

How can you connect to Crate Elevator 10 Player Survival Building Minigame?

You can connect by pressing F1 in Rust and entering client.connect 45.143.197.162:28080, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^e,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build Build number: 166494.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Gameplay

^e
Minigames The draw is minigames: arenas, Bedwars, parkour and others.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.