Element card · group PvE · atomic number 15,348, its rank
Project Pulsar
Offline NA 45.45.237.89:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
- 7d 21hThu 5 Nov, 19:00 UTCFW
- 35d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 19:57 UTC18d ago | 0 | – | running | 0 |
| Tue 22 Sep, 00:45 UTC36d ago | 0 | – | 18.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Project Pulsar?
A procedural map of size 4,000 with seed 1 runs on Project Pulsar, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What rules has Project Pulsar set, and what settings are in force?
No gather rate appears in the name of Project Pulsar. Eight players per group is the limit, the game's default. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.
Server details
In what location does Project Pulsar sit?
The NA tag is how Project Pulsar lists itself, in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 45.45.237.89:28015.
Which Rust version is Project Pulsar on?
On Linux, Project Pulsar is running Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Project Pulsar stay online?
Right now Project Pulsar is offline, with its last appearance 5 days 11 hours ago. It was online for 59 of 168 hours in the last 7 full days, which is 35% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Wipes and resets
What is the wiping pattern on Project Pulsar?
The only wipe on Project Pulsar is the monthly force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. The world it is running now dates from 18 days 1 hours ago. Its tags set out a wipe schedule of once a month.
What does a typical wipe day on Project Pulsar involve?
Averaged across its recent wipes, the busiest point drew 0 players. 0 hours after the latest wipe, the crowd peaked.
Where it appears
Which meanings sit behind the tags on Project Pulsar?
The game's server browser reads the tags Project Pulsar publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): Player slots: 40; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^p (PvE): There is no player combat here, only the world's threats; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon; NA (North America): In the browser it sits under North America. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Project Pulsar appear in?
The Rust Data Lab lists that include Project Pulsar are: Modded Rust servers, measured, Best Rust PvE servers, measured live and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
Against other Rust servers, where does Project Pulsar place?
Player hours for the past seven days give Project Pulsar #15,348, #1,525 in North America, and a place in the top 69% of ranked servers.
What does the current player count on Project Pulsar tell you?
No live signal from Project Pulsar right now, which was last seen 5 days 11 hours ago. The past week gives an average of 0 players.
Getting on
What is the way to join Project Pulsar?
Open the console with F1 in Rust and type client.connect 45.45.237.89:28015. The Launch Rust button on this page does the same job through Steam.