Rust Data LabData lab · live
Live readings Servers11,739 Players61,775 Populated3,380 Fresh wipes · 3h186 Sampled every 5 min

Element card · group PvE · atomic number 16,084, its rank

Rustoria.co - US Long Preview Server (Map #4)

Offline 49.13.234.58:28010 checked 27d ago

moddedpve
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#16,084top 69%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Sep29 Sep1 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.4 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 09:41 UTC28d ago 0 – running 0
Tue 29 Sep, 20:37 UTC29d ago 0 – 1.5 days 0
Tue 29 Sep, 08:21 UTC30d ago 0 – 0.5 days 0
Tue 29 Sep, 00:58 UTC30d ago 0 – 0.3 days 0
Mon 28 Sep, 15:54 UTC30d ago 0 – 0.4 days 0
Mon 28 Sep, 07:31 UTC31d ago 1 – 0.3 days 0
Sun 27 Sep, 23:31 UTC31d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [US] Brits PvE… 116
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 253 on average 116/ 2,000
  2. 2 Ch Chrayntopia ♡ … 23
    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 107 on average 23/ 200
  3. 3 Ru [US] RustEZ Sc… 16
    [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 50 on average 16/ 200
  4. 4 Ru [US] RustEZ Su… 7
    [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 38 on average 7/ 200
  5. 5 Zo Zombie Land PV… 13
    Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average 13/ 100
  6. 6 He Hex US PVE Mon… 58
    Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 34 on average 58/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on Rustoria.co - US Long Preview Server (Map #4)?

The map on Rustoria.co - US Long Preview Server (Map #4) is procedural at size 4,750 with seed 1337, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: Custom Map.

What rules has Rustoria.co - US Long Preview Server (Map #4) set, and what settings are in force?

No gather rate appears in the name of Rustoria.co - US Long Preview Server (Map #4). Groups top out at 8 players, the default for the game. pve is the game mode, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts Rustoria.co - US Long Preview Server (Map #4)?

The name of Rustoria.co - US Long Preview Server (Map #4) points to North America, even without a region tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 49.13.234.58:28010.

On what Rust version does Rustoria.co - US Long Preview Server (Map #4) operate?

Rust network protocol 2634 and build 166493 on Linux is what Rustoria.co - US Long Preview Server (Map #4) uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Rustoria.co - US Long Preview Server (Map #4) stay online?

Right now Rustoria.co - US Long Preview Server (Map #4) is offline, with its last appearance 27 days 17 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 27 September 2026.

Wipe days

How often does a wipe happen on Rustoria.co - US Long Preview Server (Map #4), and at what time?

With no fixed rhythm, Rustoria.co - US Long Preview Server (Map #4) wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 21 hours ago.

What does a typical wipe day on Rustoria.co - US Long Preview Server (Map #4) involve?

Recent wipes on average reached 0 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

Which meanings sit behind the tags on Rustoria.co - US Long Preview Server (Map #4)?

gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): It has 0 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166493 (Build): The game build is 166493; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^p (PvE): There is no player combat here, only the world's threats; builds (Build server): Practise base design and construction; creative (Creative): Build freely in a sandbox, with no gathering needed; training (Combat training): Training for aim and PvP, with loot provided; modded (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Rustoria.co - US Long Preview Server (Map #4) publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Rustoria.co - US Long Preview Server (Map #4) appear in?

You will find Rustoria.co - US Long Preview Server (Map #4) on the following Rust Data Lab lists: Modded Rust servers, measured, Best Rust PvE servers, measured live and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Player numbers

What position does Rustoria.co - US Long Preview Server (Map #4) hold among Rust servers?

Rustoria.co - US Long Preview Server (Map #4) sits at #16,084 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does Rustoria.co - US Long Preview Server (Map #4) have at the moment?

The last recorded sighting of Rustoria.co - US Long Preview Server (Map #4) was 27 days 17 hours ago, and it is offline now.

Connection

What is the way to join Rustoria.co - US Long Preview Server (Map #4)?

In Rust, press F1 and enter client.connect 49.13.234.58:28010. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^p,gmrust,cs166493,ts8,modded,builds,creative,training

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players It has 0 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166493
Build The game build is 166493.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Gameplay

^p
PvE There is no player combat here, only the world's threats.
builds
Build server Practise base design and construction.
creative
Creative Build freely in a sandbox, with no gathering needed.
training
Combat training Training for aim and PvP, with loot provided.

Mods and access

modded
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.