Rust Data LabData lab · live
Live readings Servers11,849 Players82,249 Populated3,916 Fresh wipes · 3h169 Sampled every 5 min

Element card · group Official · atomic number 15,052, its rank

Facepunch AUX1

Online 57.128.211.49:28015 checked 6m ago

Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak 1
Rank · atomic number#15,052top 68%
Last wipe31d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap11.1 daysbetween real wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 26 SepTue 15 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 26 Sep, 11:32 UTC31d ago 0 – running 0
Tue 15 Sep, 09:31 UTC42d ago 11+1 queue halved by day 1 11.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 710
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average 710/ 750
  2. 2 Ru Rustoria.co - … 58
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 343 on average 58/ 250
  3. 3 Ru Rusty Moose |E… 99
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 339 on average 99/ 250
  4. 4 Ru Rustoria.co - … 403
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 315 on average 403/ 450
  5. 5 Ru Rustoria.co - … 217
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 217/ 250
  6. 6 Ru Rustafied.com … 181
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 260 on average 181/ 250

Quick answers

from the figures on this page

Settings and map

What map is in play on Facepunch AUX1?

The map on Facepunch AUX1 is procedural at size 4,000 with seed 1095582362, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has Facepunch AUX1 set, and what settings are in force?

The name of Facepunch AUX1 carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it in Rust's Official tab in game. The VAC anti-cheat from Valve is enabled.

About the server

Which location is Facepunch AUX1 based in?

Nothing about a region is published by Facepunch AUX1. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 57.128.211.49:28015.

On what Rust version does Facepunch AUX1 operate?

Rust network protocol 2635 and build 168484 on Windows is what Facepunch AUX1 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Facepunch AUX1 stay up, and how reliable is its uptime?

At the moment, Facepunch AUX1 is online. About 7 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does Facepunch AUX1 hold a steady performance?

The last 48 hours show an average of 156 server fps and a minimum of 77. The entity count reached 97,000, including buildings, deployables and all other world items. Memory use peaked at 3,282 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

How often does a wipe happen on Facepunch AUX1, and at what time?

Too few wipes are on record for Facepunch AUX1 to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 31 days 9 hours ago the current world was made.

On Facepunch AUX1, what happens when wipe day arrives?

Recent wipes on average reached 6 players at their busiest. Peak numbers on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Tags, lists

Which meanings sit behind the tags on Facepunch AUX1?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): Player slots: 0; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168484 (Build): Build number: 168484; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set: that is the tag list Facepunch AUX1 publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Facepunch AUX1 appear in?

These themed Rust Data Lab lists carry Facepunch AUX1: Official Rust servers. You can find it on the server list by applying these filters: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Who operates Facepunch AUX1?

Sharing its playrust.com hostname with 124 other servers we track, Facepunch AUX1 is most likely run by the same operator as those.

Player numbers

Against other Rust servers, where does Facepunch AUX1 place?

The seven-day player-hours table has Facepunch AUX1 at #15,052, in the top 68% of ranked servers.

How many players does Facepunch AUX1 have at the moment?

A snapshot of Facepunch AUX1 shows 0 players online. A seven-day sample gives 0 players on average and 1 at the top.

How to join

What is the way to join Facepunch AUX1?

Open the console with F1 in Rust and type client.connect 57.128.211.49:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168484,ts8

On Rust Data Lab

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Standard Rust survival is the game here.
mp0
Max players Player slots: 0.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168484
Build Build number: 168484.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.