Element card · group Official · atomic number 15,052, its rank
Facepunch AUX1
Online 57.128.211.49:28015 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 26 Sep, 11:32 UTC31d ago | 0 | – | running | 0 |
| Tue 15 Sep, 09:31 UTC42d ago | 11+1 queue | halved by day 1 | 11.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Facepunch AUX1?
The map on Facepunch AUX1 is procedural at size 4,000 with seed 1095582362, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What rules has Facepunch AUX1 set, and what settings are in force?
The name of Facepunch AUX1 carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it in Rust's Official tab in game. The VAC anti-cheat from Valve is enabled.
About the server
Which location is Facepunch AUX1 based in?
Nothing about a region is published by Facepunch AUX1. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 57.128.211.49:28015.
On what Rust version does Facepunch AUX1 operate?
Rust network protocol 2635 and build 168484 on Windows is what Facepunch AUX1 uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Facepunch AUX1 stay up, and how reliable is its uptime?
At the moment, Facepunch AUX1 is online. About 7 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Does Facepunch AUX1 hold a steady performance?
The last 48 hours show an average of 156 server fps and a minimum of 77. The entity count reached 97,000, including buildings, deployables and all other world items. Memory use peaked at 3,282 MB. Players feel lag when fps is low and the entity count climbs.
Wipes and resets
How often does a wipe happen on Facepunch AUX1, and at what time?
Too few wipes are on record for Facepunch AUX1 to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 31 days 9 hours ago the current world was made.
On Facepunch AUX1, what happens when wipe day arrives?
Recent wipes on average reached 6 players at their busiest. Peak numbers on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.
Tags, lists
Which meanings sit behind the tags on Facepunch AUX1?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): Player slots: 0; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168484 (Build): Build number: 168484; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set: that is the tag list Facepunch AUX1 publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Facepunch AUX1 appear in?
These themed Rust Data Lab lists carry Facepunch AUX1: Official Rust servers. You can find it on the server list by applying these filters: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Who operates Facepunch AUX1?
Sharing its playrust.com hostname with 124 other servers we track, Facepunch AUX1 is most likely run by the same operator as those.
Player numbers
Against other Rust servers, where does Facepunch AUX1 place?
The seven-day player-hours table has Facepunch AUX1 at #15,052, in the top 68% of ranked servers.
How many players does Facepunch AUX1 have at the moment?
A snapshot of Facepunch AUX1 shows 0 players online. A seven-day sample gives 0 players on average and 1 at the top.
How to join
What is the way to join Facepunch AUX1?
Open the console with F1 in Rust and type client.connect 57.128.211.49:28015. The Launch Rust button on this page does the same job through Steam.