Rust Data LabData lab · live
Live readings Servers11,701 Players40,419 Populated3,002 Fresh wipes · 3h95 Sampled every 5 min

Element card · group Official · atomic number 15,349, its rank

Facepunch AUX2

Online 57.128.211.49:28025 checked 9m ago

official monthly wipes vanilla
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#15,349top 69%
Last wipe21d agomonthly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 17hThu 5 Nov, 19:00 UTCFW
  2. 35d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 11:28 UTC21d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 120
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 120/ 200
  2. 2 Ru Rusty Moose |E… 86
    Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 216 on average 86/ 200
  3. 3 Ru Rustopia.gg - … 146
    Rustopia.gg - US Large NA · groups of 16+ · monthly · 133 on average 146/ 200
  4. 4 Ru Rustafied.com … 57
    Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 128 on average 57/ 100
  5. 5 Ma Magic Rust — L… 20
    Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 125 on average 20/ 300
  6. 6 Ru Rusty Moose |U… 147
    Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 113 on average 147/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on Facepunch AUX2?

A procedural map of size 4,500 with seed 3545 runs on Facepunch AUX2, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has Facepunch AUX2 set, and what settings are in force?

No gather rate appears in the name of Facepunch AUX2. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Rust lists it in the in-game Official tab. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. VAC is on, Valve's anti-cheat.

Server details

In what location does Facepunch AUX2 sit?

Nothing about a region is published by Facepunch AUX2. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 57.128.211.49:28025.

What Rust version does Facepunch AUX2 currently run?

Rust network protocol 2635 and build 167819 on Windows is what Facepunch AUX2 uses. The protocol must match for you to join; Steam will update your game.

Does Facepunch AUX2 stay up, and how reliable is its uptime?

Right now, Facepunch AUX2 is reachable. About 12 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is Facepunch AUX2 known for smooth running?

In the last 48 hours, it averaged 216 server fps, with a low of 10. The maximum entity count was 116,000, covering buildings, deployables and all else in the world. Memory use peaked at 3,829 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

When does Facepunch AUX2 wipe, and how often?

The only wipe on Facepunch AUX2 is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 21 days 14 hours ago the current world was made. Wipes monthly, according to the schedule in its tags.

What does a typical wipe day on Facepunch AUX2 involve?

Recent wipes on average reached 0 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Where it appears

What should you understand from the tags Facepunch AUX2 carries?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): It has 0 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs167819 (Build): The game build is 167819; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): Facepunch's tutorial is available here for newcomers: that is the tag list Facepunch AUX2 publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Facepunch AUX2 appear in?

The Rust Data Lab lists that include Facepunch AUX2 are: Rust tutorial servers: the live sample, Official Rust servers and Vanilla Rust servers, measured. You can find it on the server list by applying these filters: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Who operates Facepunch AUX2?

124 other servers we track publish a playrust.com hostname as well, which makes one operator the likely runner of them and Facepunch AUX2.

Player counts

Against other Rust servers, where does Facepunch AUX2 place?

Player hours over the last week put Facepunch AUX2 at #15,349, inside the top 69% of ranked servers.

How many players does Facepunch AUX2 have at the moment?

The current count for Facepunch AUX2 is 0 players. The past week gives an average of 0 players.

Connection

How can you connect to Facepunch AUX2?

You can connect by pressing F1 in Rust and entering client.connect 57.128.211.49:28025, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs167819,ts8

On Rust Data Lab

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Standard Rust survival is the game here.
mp0
Max players It has 0 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs167819
Build The game build is 167819.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for newcomers.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.