Rust Data LabData lab · live
Live readings Servers11,891 Players93,303 Populated4,061 Fresh wipes · 3h173 Sampled every 5 min

Element card · group Modded · atomic number 688, its rank

UKN.GG - US Training Grounds - Main

Online 64.40.8.152:28014 checked 7m ago

moddedcarbon
Join the experiment
Atomic mass · players now 19/ 250 8% full Room to join
7-day average21peak 79
Rank · atomic number#688top 3%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
02040608020:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 10:58 UTC8h ago – – – 7
Mon 26 Oct, 10:58 UTC1d ago – – – 11
Sun 25 Oct, 11:24 UTC2d ago – – – 16
Sat 24 Oct, 10:00 UTC3d ago – – – 1
Thu 22 Oct, 09:58 UTC5d ago – – – 19
Wed 21 Oct, 09:58 UTC6d ago – – – 6
Wed 21 Oct, 09:04 UTC6d ago – – – 7
Tue 20 Oct, 09:58 UTC7d ago – – – 16
Mon 19 Oct, 10:24 UTC8d ago – – – 5
Sun 18 Oct, 10:00 UTC9d ago – – – 22

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Quick answers

from the figures on this page

Server setup

What map is in play on UKN.GG - US Training Grounds - Main?

A procedural map of size 6,000 with seed 1337 runs on UKN.GG - US Training Grounds - Main, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: UKN Map.

What settings and rules apply on UKN.GG - US Training Grounds - Main?

The name of UKN.GG - US Training Grounds - Main carries no gather rate. You get up to 500 players per group. minigames & battle royale is the game mode, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.

Server facts

Which location is UKN.GG - US Training Grounds - Main based in?

No region tag is published by UKN.GG - US Training Grounds - Main; its name, though, points to North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 64.40.8.152:28014.

On what Rust version does UKN.GG - US Training Grounds - Main operate?

On Windows, UKN.GG - US Training Grounds - Main is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is UKN.GG - US Training Grounds - Main for staying online?

UKN.GG - US Training Grounds - Main is live as of now. The uptime it reports suggests it restarted roughly 7 hours ago. It was online for 144 of 168 hours in the last 7 full days, which is 86% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does UKN.GG - US Training Grounds - Main perform?

In the last 48 hours, it averaged 29 server fps, with a low of 20. The maximum entity count was 4,744, covering buildings, deployables and all else in the world. Memory use peaked at 3,493 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on UKN.GG - US Training Grounds - Main?

Every few hours UKN.GG - US Training Grounds - Main generates a new world; there is no wipe schedule, and those resets are not wipes.

Where it appears

What should you understand from the tags UKN.GG - US Training Grounds - Main carries?

The game's server browser reads the tags UKN.GG - US Training Grounds - Main publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp250 (Max players): 250 is the slot count; ts500 (Group limit): The team limit is 500; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^e (Minigames): The draw is minigames: arenas, Bedwars, parkour and others; ^d (Combat training): Practise aim and PvP while the loot comes to you; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does UKN.GG - US Training Grounds - Main come up?

These themed Rust Data Lab lists carry UKN.GG - US Training Grounds - Main: Modded Rust servers, measured, Aim training servers, measured live and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 10+ on average.

Who operates UKN.GG - US Training Grounds - Main?

14 other servers we track publish a ukn.gg hostname as well, which makes one operator the likely runner of them and UKN.GG - US Training Grounds - Main.

Player numbers

How does UKN.GG - US Training Grounds - Main compare with other servers in the rankings?

Player hours over the last week put UKN.GG - US Training Grounds - Main at #688, inside the top 3% of ranked servers.

How full is UKN.GG - US Training Grounds - Main right now?

At the moment UKN.GG - US Training Grounds - Main has 19 of its 250 slots filled. Averaged over the past week: 21 players, peaking at 79. Over 48 hours, the highest average fell at 02:00 UTC, at 54 players.

Getting on

How can you connect to UKN.GG - US Training Grounds - Main?

In Rust, press F1 and enter client.connect 64.40.8.152:28014. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://ukn.gg.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500

Game

gmrust
Game mode Survival in the standard Rust style.
mp250
Max players 250 is the slot count.
ts500
Group limit The team limit is 500.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Gameplay

^e
Minigames The draw is minigames: arenas, Bedwars, parkour and others.
^d
Combat training Practise aim and PvP while the loot comes to you.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.