Rust Data LabData lab · live
Live readings Servers11,790 Players66,598 Populated3,624 Fresh wipes · 3h126 Sampled every 5 min

Element card · group PvE · atomic number 15,339, its rank

Rustmod.cc PVE | Raidable Bases |

Online NA 66.51.99.45:28025 checked 11m ago

monthly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,339top 69% · #1521 in NA
Last wipe23d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123423:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
0246823:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

usual gap3.9 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 20hThu 5 Nov, 19:00 UTCFW
  2. 35d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 5 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 15:36 UTC23d ago 1 – running 0
Thu 1 Oct, 17:26 UTC FW27d ago 0 – 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru [US] RustEZ Sc… 45
    [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 51 on average 45/ 200
  2. 2 Ru [US] RustEZ Su… 31
    [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average 31/ 200
  3. 3 Zo Zombie Land PV… 32
    Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average 32/ 100
  4. 4 He Hex US PVE Mon… 58
    Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 31 on average 58/ 100
  5. 5 Sa [US] Salty Zom… 32
    [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average 32/ 150
  6. 6 Ru RustPlay PVE/P… 14
    RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More! NA · groups of 8+ · monthly · 12 on average 14/ 420

Quick answers

from the figures on this page

Server setup

What map is in play on Rustmod.cc PVE | Raidable Bases |?

Rustmod.cc PVE | Raidable Bases | runs a procedural map of size 1,000 with seed 55555; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has Rustmod.cc PVE | Raidable Bases | set, and what settings are in force?

Nothing in the name of Rustmod.cc PVE | Raidable Bases | gives a gather rate. Eight players per group is the limit, the game's default. pve is the game mode, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

Which location is Rustmod.cc PVE | Raidable Bases | based in?

With its NA tag, Rustmod.cc PVE | Raidable Bases | places itself in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 66.51.99.45:28025 is the address it uses.

Which Rust version is Rustmod.cc PVE | Raidable Bases | on?

Rust network protocol 2635 and build 168909 on Linux is what Rustmod.cc PVE | Raidable Bases | uses. The protocol must match for you to join; Steam will update your game.

How reliably does Rustmod.cc PVE | Raidable Bases | stay online?

Right now, Rustmod.cc PVE | Raidable Bases | is reachable. The uptime it reports suggests it restarted roughly 27 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is Rustmod.cc PVE | Raidable Bases | known for smooth running?

In the last 48 hours, it averaged 5 server fps, with a low of 5. The maximum entity count was 3,051, covering buildings, deployables and all else in the world. Up to 1,345 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on Rustmod.cc PVE | Raidable Bases |?

The only wipe on Rustmod.cc PVE | Raidable Bases | is the monthly force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 23 days 6 hours ago the current world was made. Its tags set out a wipe schedule of once a month.

What does a typical wipe day on Rustmod.cc PVE | Raidable Bases | involve?

Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 7 hours in.

Lists and tags

Which meanings sit behind the tags on Rustmod.cc PVE | Raidable Bases |?

These are the tags Rustmod.cc PVE | Raidable Bases | makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^m (Monthly): Wipes happen monthly, at the force wipe; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): North America is where the browser lists this server. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Rustmod.cc PVE | Raidable Bases | come up?

These themed Rust Data Lab lists carry Rustmod.cc PVE | Raidable Bases |: Modded Rust servers, measured, Best Rust PvE servers, measured live and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

Against other Rust servers, where does Rustmod.cc PVE | Raidable Bases | place?

Rustmod.cc PVE | Raidable Bases | is #15,339 on seven-day player hours, #1,521 in North America, and in the top 69% of all ranked servers.

How full is Rustmod.cc PVE | Raidable Bases | right now?

Rustmod.cc PVE | Raidable Bases | currently shows 0 players across 50 slots. Over seven days the mean player count is 0.

Connection

What is the way to join Rustmod.cc PVE | Raidable Bases |?

In Rust, press F1 and enter client.connect 66.51.99.45:28025. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://rustmod.cc.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

NA
North America North America is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.