Element card · group PvE · atomic number 15,339, its rank
Rustmod.cc PVE | Raidable Bases |
Online NA 66.51.99.45:28025 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
- 7d 20hThu 5 Nov, 19:00 UTCFW
- 35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 15:36 UTC23d ago | 1 | – | running | 0 |
| Thu 1 Oct, 17:26 UTC FW27d ago | 0 | – | 3.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Rustmod.cc PVE | Raidable Bases |?
Rustmod.cc PVE | Raidable Bases | runs a procedural map of size 1,000 with seed 55555; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What rules has Rustmod.cc PVE | Raidable Bases | set, and what settings are in force?
Nothing in the name of Rustmod.cc PVE | Raidable Bases | gives a gather rate. Eight players per group is the limit, the game's default. pve is the game mode, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server details
Which location is Rustmod.cc PVE | Raidable Bases | based in?
With its NA tag, Rustmod.cc PVE | Raidable Bases | places itself in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 66.51.99.45:28025 is the address it uses.
Which Rust version is Rustmod.cc PVE | Raidable Bases | on?
Rust network protocol 2635 and build 168909 on Linux is what Rustmod.cc PVE | Raidable Bases | uses. The protocol must match for you to join; Steam will update your game.
How reliably does Rustmod.cc PVE | Raidable Bases | stay online?
Right now, Rustmod.cc PVE | Raidable Bases | is reachable. The uptime it reports suggests it restarted roughly 27 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Is Rustmod.cc PVE | Raidable Bases | known for smooth running?
In the last 48 hours, it averaged 5 server fps, with a low of 5. The maximum entity count was 3,051, covering buildings, deployables and all else in the world. Up to 1,345 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Wipe days
What is the wiping pattern on Rustmod.cc PVE | Raidable Bases |?
The only wipe on Rustmod.cc PVE | Raidable Bases | is the monthly force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 23 days 6 hours ago the current world was made. Its tags set out a wipe schedule of once a month.
What does a typical wipe day on Rustmod.cc PVE | Raidable Bases | involve?
Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 7 hours in.
Lists and tags
Which meanings sit behind the tags on Rustmod.cc PVE | Raidable Bases |?
These are the tags Rustmod.cc PVE | Raidable Bases | makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^m (Monthly): Wipes happen monthly, at the force wipe; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): North America is where the browser lists this server. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Rustmod.cc PVE | Raidable Bases | come up?
These themed Rust Data Lab lists carry Rustmod.cc PVE | Raidable Bases |: Modded Rust servers, measured, Best Rust PvE servers, measured live and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Against other Rust servers, where does Rustmod.cc PVE | Raidable Bases | place?
Rustmod.cc PVE | Raidable Bases | is #15,339 on seven-day player hours, #1,521 in North America, and in the top 69% of all ranked servers.
How full is Rustmod.cc PVE | Raidable Bases | right now?
Rustmod.cc PVE | Raidable Bases | currently shows 0 players across 50 slots. Over seven days the mean player count is 0.
Connection
What is the way to join Rustmod.cc PVE | Raidable Bases |?
In Rust, press F1 and enter client.connect 66.51.99.45:28025. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://rustmod.cc.