Rust Data LabData lab · live
Live readings Servers11,620 Players35,915 Populated2,914 Fresh wipes · 3h76 Sampled every 5 min

Element card · group Modded · atomic number 15,150, its rank

PlotWorld Dev | Persistent Bases

Offline 66.70.181.82:28015 checked 44d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#15,150no region published
Last wipe66d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

No rank history yet.
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru RustReborn.gg … 323
    RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA EU · no group limit · 706 on average 323/ 350
  2. 2 Ra R2 - Aim train… 104
    R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 212 on average 104/ 400
  3. 3 Ru RustGames.gg |… 16
    RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 81 on average 16/ 400
  4. 4 Do DOGFIGHT 2 | B… 37
    DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 59 on average 37/ 200
  5. 5 Ra R2 - Aim train… 8
    R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 35 on average 8/ 400
  6. 6 Be [EU] BekerMelk… 19
    [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 30 on average 19/ 50

Quick answers

from the figures on this page

Map and rules

How is PlotWorld Dev | Persistent Bases configured, and what rules apply?

No gather rate appears in the name of PlotWorld Dev | Persistent Bases. Groups top out at 8 players, the default for the game. minigames & battle royale is the game mode, battle royale, Bedwars, parkour and arenas. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does PlotWorld Dev | Persistent Bases sit?

No region is published by PlotWorld Dev | Persistent Bases. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 66.70.181.82:28015.

On what Rust version does PlotWorld Dev | Persistent Bases operate?

On Linux, PlotWorld Dev | Persistent Bases is running Rust network protocol 2632 and build 161125. Your game needs to match the protocol to join, and Steam updates it automatically.

Does PlotWorld Dev | Persistent Bases stay up, and how reliable is its uptime?

Currently offline, PlotWorld Dev | Persistent Bases was last seen 44 days 8 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on PlotWorld Dev | Persistent Bases?

PlotWorld Dev | Persistent Bases's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 66 days 4 hours ago.

Lists and tags

How should you read the tags on PlotWorld Dev | Persistent Bases?

These are the tags PlotWorld Dev | Persistent Bases makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): Player slots: 20; ts8 (Group limit): This uses the game's default: 8 per team; v2632 (Protocol): The server runs protocol 2632, so your game needs the same version; cs161125 (Build): Build number: 161125; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^e (Minigames): The draw is minigames: arenas, Bedwars, parkour and others; ^k (Build server): Base building and practice are the focus; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does PlotWorld Dev | Persistent Bases come up?

You will find PlotWorld Dev | Persistent Bases on the following Rust Data Lab lists: Modded Rust servers, measured and Rust build and creative servers. You can find it on the server list by applying these filters: Type: Modded; Server tag: Minigames ^e, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

What position does PlotWorld Dev | Persistent Bases hold among Rust servers?

The seven-day player-hours table has PlotWorld Dev | Persistent Bases at #15,150, in the top – of ranked servers.

What does the current player count on PlotWorld Dev | Persistent Bases tell you?

No live signal from PlotWorld Dev | Persistent Bases right now, which was last seen 44 days 8 hours ago.

Getting on

How can you connect to PlotWorld Dev | Persistent Bases?

In Rust, press F1 and enter client.connect 66.70.181.82:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2632,^z,^y,^e,^k,gmrust,cs161125,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players Player slots: 20.
ts8
Group limit This uses the game's default: 8 per team.
v2632
Protocol The server runs protocol 2632, so your game needs the same version.
cs161125
Build Build number: 161125.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Gameplay

^e
Minigames The draw is minigames: arenas, Bedwars, parkour and others.
^k
Build server Base building and practice are the focus.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.