Element card · group Modded · atomic number 15,150, its rank
PlotWorld Dev | Persistent Bases
Offline 66.70.181.82:28015 checked 44d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
How is PlotWorld Dev | Persistent Bases configured, and what rules apply?
No gather rate appears in the name of PlotWorld Dev | Persistent Bases. Groups top out at 8 players, the default for the game. minigames & battle royale is the game mode, battle royale, Bedwars, parkour and arenas. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does PlotWorld Dev | Persistent Bases sit?
No region is published by PlotWorld Dev | Persistent Bases. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 66.70.181.82:28015.
On what Rust version does PlotWorld Dev | Persistent Bases operate?
On Linux, PlotWorld Dev | Persistent Bases is running Rust network protocol 2632 and build 161125. Your game needs to match the protocol to join, and Steam updates it automatically.
Does PlotWorld Dev | Persistent Bases stay up, and how reliable is its uptime?
Currently offline, PlotWorld Dev | Persistent Bases was last seen 44 days 8 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
What is the wiping pattern on PlotWorld Dev | Persistent Bases?
PlotWorld Dev | Persistent Bases's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 66 days 4 hours ago.
Lists and tags
How should you read the tags on PlotWorld Dev | Persistent Bases?
These are the tags PlotWorld Dev | Persistent Bases makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): Player slots: 20; ts8 (Group limit): This uses the game's default: 8 per team; v2632 (Protocol): The server runs protocol 2632, so your game needs the same version; cs161125 (Build): Build number: 161125; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^e (Minigames): The draw is minigames: arenas, Bedwars, parkour and others; ^k (Build server): Base building and practice are the focus; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does PlotWorld Dev | Persistent Bases come up?
You will find PlotWorld Dev | Persistent Bases on the following Rust Data Lab lists: Modded Rust servers, measured and Rust build and creative servers. You can find it on the server list by applying these filters: Type: Modded; Server tag: Minigames ^e, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
What position does PlotWorld Dev | Persistent Bases hold among Rust servers?
The seven-day player-hours table has PlotWorld Dev | Persistent Bases at #15,150, in the top – of ranked servers.
What does the current player count on PlotWorld Dev | Persistent Bases tell you?
No live signal from PlotWorld Dev | Persistent Bases right now, which was last seen 44 days 8 hours ago.
Getting on
How can you connect to PlotWorld Dev | Persistent Bases?
In Rust, press F1 and enter client.connect 66.70.181.82:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.