Rust Data LabData lab · live
Live readings Servers11,615 Players36,329 Populated2,867 Fresh wipes · 3h54 Sampled every 5 min

Element card · group PvE · atomic number 15,336, its rank

Map_Generator_1

Offline NA 71.7.226.232:28015 checked 14d ago

monthly wipes moddedcarbonpve
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#15,336top 71% · #1548 in NA
Last wipe14d agomonthly schedule
Next wipe8d 15hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k28 Sep2 Oct6 Oct12 Oct16 Oct20 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe · high confidence

usual gap0.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 8d 15hThu 5 Nov, 19:00 UTCFW
  2. 36d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 13 OctMon 12 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 15:46 UTC14d ago 0 – running 0
Mon 12 Oct, 16:26 UTC15d ago 1 – 1 days 0
Tue 29 Sep, 13:25 UTC28d ago 1 held half 13.1 days 1
Tue 29 Sep, 00:17 UTC29d ago 1 – 0.5 days 0
Mon 28 Sep, 18:05 UTC29d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Map_Generator_1?

The map on Map_Generator_1 is procedural, made by the game.

How is Map_Generator_1 configured, and what rules apply?

Nothing in the name of Map_Generator_1 gives a gather rate. Eight players per group is the limit, the game's default. Play runs as roleplay, roleplay with towns, jobs and rules. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat is off: Valve's VAC.

About the server

What region hosts Map_Generator_1?

Map_Generator_1 gives North America as its location, using the NA tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 71.7.226.232:28015.

On what Rust version does Map_Generator_1 operate?

Rust network protocol 2634 and build 167584 on Linux is what Map_Generator_1 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Map_Generator_1 for staying online?

Map_Generator_1 is not online at the moment; the last sighting was 14 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 28 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on Map_Generator_1?

Once a month is all Map_Generator_1 wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 14 days 10 hours ago. Its tags set out a wipe schedule of once a month.

On Map_Generator_1, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Lists and tags

Which meanings sit behind the tags on Map_Generator_1?

The game's server browser reads the tags Map_Generator_1 publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): Player slots: 0; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167584 (Build): It runs build 167584; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^r (Roleplay): This is a roleplay server; ^p (PvE): There is no player combat here, only the world's threats; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework; NA (North America): North America is where the browser lists this server. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Map_Generator_1 appear in?

The Rust Data Lab lists that include Map_Generator_1 are: Modded Rust servers, measured, Best Rust PvE servers, measured live, Rust roleplay servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

How does Map_Generator_1 compare with other servers in the rankings?

Seven-day player hours place Map_Generator_1 at #15,336 overall, #1,548 in North America and in the top 71% of ranked servers.

How full is Map_Generator_1 right now?

Map_Generator_1 is offline at the moment; the last sighting was 14 days 10 hours ago.

Getting on

What steps get you onto Map_Generator_1?

In Rust, press F1 and enter client.connect 71.7.226.232:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^z,^y,^m,^r,NA,^p,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players Player slots: 0.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167584
Build It runs build 167584.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE There is no player combat here, only the world's threats.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Region

NA
North America North America is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.