Rust Data LabData lab · live
Live readings Servers11,908 Players102,404 Populated3,970 Fresh wipes · 3h409 Sampled every 5 min

Element card · group PvE · atomic number 15,327, its rank

{TNT}SQUADs - Rusty but not old

Online NA 74.91.127.81:35215 checked 12m ago

vanillamoddedcarbonpve
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,327top 69% · #1502 in NA
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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  2. 2 Ch Chrayntopia ♡ … 65
    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 107 on average 65/ 200
  3. 3 Ru [US] RustEZ Sc… 32
    [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 49 on average 32/ 200
  4. 4 Ru [US] RustEZ Su… 28
    [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 38 on average 28/ 200
  5. 5 He Hex US PVE Mon… 74
    Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 35 on average 74/ 100
  6. 6 Zo Zombie Land PV… 16
    Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average 16/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on {TNT}SQUADs - Rusty but not old?

{TNT}SQUADs - Rusty but not old runs a procedural map of size 3,100 with seed 1145457653; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on {TNT}SQUADs - Rusty but not old?

Nothing in the name of {TNT}SQUADs - Rusty but not old gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. Vanilla is its own label: standard rates, kits and rules, exactly as Facepunch ships the game. VAC is on, Valve's anti-cheat.

Server facts

Which location is {TNT}SQUADs - Rusty but not old based in?

{TNT}SQUADs - Rusty but not old gives North America as its location, using the NA tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 74.91.127.81:35215.

Which Rust version is {TNT}SQUADs - Rusty but not old on?

On Linux, {TNT}SQUADs - Rusty but not old is running Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.

Does {TNT}SQUADs - Rusty but not old stay up, and how reliable is its uptime?

At the moment, {TNT}SQUADs - Rusty but not old is online. According to the uptime it reports, the last restart was about 6 days 5 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is {TNT}SQUADs - Rusty but not old known for smooth running?

The last 48 hours show an average of 121 server fps and a minimum of 92. The entity count reached 56,709, including buildings, deployables and all other world items. The highest memory usage was 3,296 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

How often does a wipe happen on {TNT}SQUADs - Rusty but not old, and at what time?

{TNT}SQUADs - Rusty but not old's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 54 days 6 hours ago.

Tags, lists

Which meanings sit behind the tags on {TNT}SQUADs - Rusty but not old?

These are the tags {TNT}SQUADs - Rusty but not old makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^p (PvE): There is no player combat here, only the world's threats; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): North America is where the browser lists this server. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does {TNT}SQUADs - Rusty but not old come up?

You will find {TNT}SQUADs - Rusty but not old on the following Rust Data Lab lists: Modded Rust servers, measured, Best Rust PvE servers, measured live and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

Against other Rust servers, where does {TNT}SQUADs - Rusty but not old place?

Seven-day player hours place {TNT}SQUADs - Rusty but not old at #15,327 overall, #1,502 in North America and in the top 69% of ranked servers.

What does the current player count on {TNT}SQUADs - Rusty but not old tell you?

At the moment {TNT}SQUADs - Rusty but not old has 0 of its 10 slots filled. Over seven days the mean player count is 0.

Getting on

What is the way to join {TNT}SQUADs - Rusty but not old?

You can connect by pressing F1 in Rust and entering client.connect 74.91.127.81:35215, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,^z,^y,^v,NA,^p,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs165217
Build It runs build 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America North America is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.