Element card · group PvE · atomic number 15,327, its rank
{TNT}SQUADs - Rusty but not old
Online NA 74.91.127.81:35215 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on {TNT}SQUADs - Rusty but not old?
{TNT}SQUADs - Rusty but not old runs a procedural map of size 3,100 with seed 1145457653; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What settings and rules apply on {TNT}SQUADs - Rusty but not old?
Nothing in the name of {TNT}SQUADs - Rusty but not old gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. Vanilla is its own label: standard rates, kits and rules, exactly as Facepunch ships the game. VAC is on, Valve's anti-cheat.
Server facts
Which location is {TNT}SQUADs - Rusty but not old based in?
{TNT}SQUADs - Rusty but not old gives North America as its location, using the NA tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 74.91.127.81:35215.
Which Rust version is {TNT}SQUADs - Rusty but not old on?
On Linux, {TNT}SQUADs - Rusty but not old is running Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.
Does {TNT}SQUADs - Rusty but not old stay up, and how reliable is its uptime?
At the moment, {TNT}SQUADs - Rusty but not old is online. According to the uptime it reports, the last restart was about 6 days 5 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Is {TNT}SQUADs - Rusty but not old known for smooth running?
The last 48 hours show an average of 121 server fps and a minimum of 92. The entity count reached 56,709, including buildings, deployables and all other world items. The highest memory usage was 3,296 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe days
How often does a wipe happen on {TNT}SQUADs - Rusty but not old, and at what time?
{TNT}SQUADs - Rusty but not old's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 54 days 6 hours ago.
Tags, lists
Which meanings sit behind the tags on {TNT}SQUADs - Rusty but not old?
These are the tags {TNT}SQUADs - Rusty but not old makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^p (PvE): There is no player combat here, only the world's threats; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): North America is where the browser lists this server. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does {TNT}SQUADs - Rusty but not old come up?
You will find {TNT}SQUADs - Rusty but not old on the following Rust Data Lab lists: Modded Rust servers, measured, Best Rust PvE servers, measured live and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
Against other Rust servers, where does {TNT}SQUADs - Rusty but not old place?
Seven-day player hours place {TNT}SQUADs - Rusty but not old at #15,327 overall, #1,502 in North America and in the top 69% of ranked servers.
What does the current player count on {TNT}SQUADs - Rusty but not old tell you?
At the moment {TNT}SQUADs - Rusty but not old has 0 of its 10 slots filled. Over seven days the mean player count is 0.
Getting on
What is the way to join {TNT}SQUADs - Rusty but not old?
You can connect by pressing F1 in Rust and entering client.connect 74.91.127.81:35215, or by pressing Launch Rust here, which starts the game through Steam and joins for you.