Rust Data LabData lab · live
Live readings Servers11,626 Players40,809 Populated2,991 Fresh wipes · 3h88 Sampled every 5 min

Element card · group Official · atomic number 1,228, its rank

[EU] Facepunch 11

Online 79.137.98.17:28015 checked 7m ago

official monthly wipes vanilla
Join the experiment
Atomic mass · players now 2/ 300 1% full Room to join
7-day average6peak 19
Rank · atomic number#1,228top 6%
Last wipe27d agomonthly schedule
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0510152008:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

wipe-day peak40players, last three wipes

Coming wipes

  1. 7d 11hThu 5 Nov, 19:00 UTCFW
  2. 35d 11hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 40, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:41 UTC FW27d ago 40 – running 6

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 209
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 209/ 225
  2. 2 Ru Rusty Moose |E… 112
    Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 216 on average 112/ 200
  3. 3 Ru Rustafied.com … 46
    Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 128 on average 46/ 100
  4. 4 Ma Magic Rust — L… 69
    Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 124 on average 69/ 300
  5. 5 Ru Rusty Moose |E… 34
    Rusty Moose |EU Small| EU · groups of 8+ · monthly · 59 on average 34/ 200
  6. 6 Ru Rustafied.com … 13
    Rustafied.com - EU Long - Small II EU · groups of 16+ · monthly · 42 on average 13/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on [EU] Facepunch 11?

The map on [EU] Facepunch 11 is procedural at size 4,500 with seed 1120034371, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is [EU] Facepunch 11 configured, and what rules apply?

No gather rate appears in the name of [EU] Facepunch 11. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it in Rust's Official tab in game. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.

About the server

In what location does [EU] Facepunch 11 sit?

Going by its name rather than a tag, [EU] Facepunch 11 points to Europe. Rust Data Lab shows a server's stated location, not a verified position of the machine. 79.137.98.17:28015 is the address it uses.

What Rust version does [EU] Facepunch 11 currently run?

On Windows, [EU] Facepunch 11 is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does [EU] Facepunch 11 stay online?

Right now, [EU] Facepunch 11 is reachable. The uptime it reports suggests it restarted roughly 18 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does [EU] Facepunch 11 hold a steady performance?

Server fps averaged 224 over the last 48 hours, with 178 as the lowest. The maximum entity count was 126,817, covering buildings, deployables and all else in the world. Memory use peaked at 5,893 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

What is the wiping pattern on [EU] Facepunch 11?

The only wipe on [EU] Facepunch 11 is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. The world it is running now dates from 27 days 14 hours ago. Wipes monthly, according to the schedule in its tags.

On [EU] Facepunch 11, what happens when wipe day arrives?

At their busiest, recent wipes averaged 40 players. 1 hours after the latest wipe, the crowd peaked.

Where it appears

What should you understand from the tags [EU] Facepunch 11 carries?

These are the tags [EU] Facepunch 11 makes public for the server browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp300 (Max players): Player slots: 300; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): Those new to the game can start with the Facepunch tutorial; sc2 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [EU] Facepunch 11 come up?

You will find [EU] Facepunch 11 on the following Rust Data Lab lists: Rust tutorial servers: the live sample, EU Rust servers, measured, Official Rust servers and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Whose server is [EU] Facepunch 11?

Sharing its playrust.com hostname with 124 other servers we track, [EU] Facepunch 11 is most likely run by the same operator as those.

Player counts

Against other Rust servers, where does [EU] Facepunch 11 place?

[EU] Facepunch 11 sits at #1,228 for seven-day player hours, placing it in the top 6% of ranked servers.

How many players does [EU] Facepunch 11 have at the moment?

[EU] Facepunch 11 currently shows 2 players across 300 slots. Averaged over the past week: 6 players, peaking at 19. Peak time in the past 48 hours: 18:00 UTC, when the average was 11 players.

Connection

How can you connect to [EU] Facepunch 11?

Open the console with F1 in Rust and type client.connect 79.137.98.17:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Data Lab

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in the standard Rust style.
mp300
Max players Player slots: 300.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^t
Tutorial on Those new to the game can start with the Facepunch tutorial.

Other

sc2
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.