Rust Data LabData lab · live
Live readings Servers11,720 Players57,954 Populated3,334 Fresh wipes · 3h174 Sampled every 5 min

Element card · group Official · atomic number 2,523, its rank

Facepunch Unsecure

Online 79.137.98.20:28021 checked 7m ago

Join the experiment
Atomic mass · players now 2/ 6 33% full Room to join
7-day average2peak 6
Rank · atomic number#2,523top 11%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246811:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap18 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 10

The first 48 hours of its last wipes

Fri 2 OctMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 28 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 11:31 UTC26d ago 3 – running 0
Mon 14 Sep, 11:50 UTC44d ago 6 halved by day 10 18 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 421
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 519 on average 421/ 400
  2. 2 Ru Rustoria.co - … 339
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 339/ 350
  3. 3 Ru Rusty Moose |E… 34
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 34/ 250
  4. 4 Ru Rustoria.co - … 29
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 29/ 250
  5. 5 Ru Rustafied.com … 51
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 51/ 100
  6. 6 Ru Rustoria.co - … 145
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 244 on average 145/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on Facepunch Unsecure?

Facepunch Unsecure runs a procedural map of size 4,500 with seed 6974352; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on Facepunch Unsecure?

The name of Facepunch Unsecure carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The in-game Official tab of Rust includes it. VAC is off, Valve's anti-cheat.

Server details

What region hosts Facepunch Unsecure?

No region is published by Facepunch Unsecure. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 79.137.98.20:28021.

What Rust version does Facepunch Unsecure currently run?

Rust network protocol 2635 and build 168909 on Windows is what Facepunch Unsecure uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Facepunch Unsecure stay up, and how reliable is its uptime?

Facepunch Unsecure is live as of now. According to the uptime it reports, the last restart was about 21 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is Facepunch Unsecure known for smooth running?

The last 48 hours show an average of 30 server fps and a minimum of 30. The entity count reached 118,951, including buildings, deployables and all other world items. The highest memory usage was 4,395 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does Facepunch Unsecure wipe, and how often?

Too few wipes are on record for Facepunch Unsecure to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 23 hours ago.

On Facepunch Unsecure, what happens when wipe day arrives?

At their busiest, recent wipes averaged 4 players. The latest wipe's peak fell 28 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 10.

Where it appears

What should you understand from the tags Facepunch Unsecure carries?

The game's server browser reads the tags Facepunch Unsecure publishes, which are official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp6 (Max players): Player slots: 6; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Facepunch Unsecure appear in?

These themed Rust Data Lab lists carry Facepunch Unsecure: Official Rust servers. You can find it on the server list by applying these filters: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Who operates Facepunch Unsecure?

124 other servers we track publish a playrust.com hostname as well, which makes one operator the likely runner of them and Facepunch Unsecure.

Player counts

How does Facepunch Unsecure compare with other servers in the rankings?

Facepunch Unsecure sits at #2,523 for seven-day player hours, placing it in the top 11% of ranked servers.

What does the current player count on Facepunch Unsecure tell you?

Facepunch Unsecure currently shows 2 players across 6 slots. The week's figures average 2 players and top out at 6. Over 48 hours, the highest average fell at 17:00 UTC, at 5 players.

Connection

What is the way to join Facepunch Unsecure?

In Rust, press F1 and enter client.connect 79.137.98.20:28021. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp6,ptrak,$r?,v2635,gmrust,cs168909,ts8

On Rust Data Lab

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in the standard Rust style.
mp6
Max players Player slots: 6.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.