Rust Data LabData lab · live
Live readings Servers11,685 Players46,119 Populated3,120 Fresh wipes · 3h121 Sampled every 5 min

Element card · group Official · atomic number 970, its rank

[EU] Facepunch 4

Online 79.137.98.8:28015 checked 7m ago

official monthly wipes vanilla
Join the experiment
Atomic mass · players now 3/ 350 1% full Room to join
7-day average10peak 33
Rank · atomic number#970top 4%
Last wipe26d agomonthly schedule
Next wipe8d 17hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
01020304002:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence

wipe-day peak81players, last three wipes

Coming wipes

  1. 8d 17hThu 5 Nov, 19:00 UTCFW
  2. 36d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 81, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:44 UTC FW26d ago 81 – running 8

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 139
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 139/ 200
  2. 2 Ru Rusty Moose |E… 82
    Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 212 on average 82/ 200
  3. 3 Ma Magic Rust — L… 24
    Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 132 on average 24/ 300
  4. 4 Ru Rustafied.com … 84
    Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 129 on average 84/ 100
  5. 5 Ru Rustafied.com … 19
    Rustafied.com - EU Long - Small II EU · groups of 16+ · monthly · 43 on average 19/ 100
  6. 6 Ru Rustafied.com … 13
    Rustafied.com - EU Long - Small EU · groups of 16+ · monthly · 41 on average 13/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on [EU] Facepunch 4?

A procedural map of size 4,500 with seed 793956150 runs on [EU] Facepunch 4, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on [EU] Facepunch 4?

Nothing in the name of [EU] Facepunch 4 gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it in Rust's Official tab in game. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. VAC is on, Valve's anti-cheat.

Server details

In what location does [EU] Facepunch 4 sit?

Going by its name rather than a tag, [EU] Facepunch 4 points to Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 79.137.98.8:28015.

What Rust version does [EU] Facepunch 4 currently run?

Rust network protocol 2635 and build 168909 on Windows is what [EU] Facepunch 4 uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does [EU] Facepunch 4 stay online?

Right now, [EU] Facepunch 4 is reachable. The uptime it reports suggests it restarted roughly 12 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does [EU] Facepunch 4 hold a steady performance?

In the last 48 hours, it averaged 213 server fps, with a low of 183. Buildings, deployables and everything else in the world added up to as many as 134,565 entities. Up to 6,529 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

What is the wiping pattern on [EU] Facepunch 4?

The only wipe on [EU] Facepunch 4 is the monthly force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 26 days 7 hours ago the current world was made. Wipes monthly, according to the schedule in its tags.

How does [EU] Facepunch 4 look on the day of a wipe?

At their busiest, recent wipes averaged 81 players. The latest wipe's peak fell 1 hours after it began.

Tags, lists

What should you understand from the tags [EU] Facepunch 4 carries?

The game's server browser reads the tags [EU] Facepunch 4 publishes, which are official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard Rust survival is the game here; mp350 (Max players): It has 350 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^t (Tutorial on): Facepunch's tutorial is available here for newcomers; sc2 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [EU] Facepunch 4 come up?

The Rust Data Lab lists that include [EU] Facepunch 4 are: Rust tutorial servers: the live sample, EU Rust servers, measured, Official Rust servers and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Who is behind [EU] Facepunch 4?

Sharing its playrust.com hostname with 124 other servers we track, [EU] Facepunch 4 is most likely run by the same operator as those.

Player numbers

Against other Rust servers, where does [EU] Facepunch 4 place?

[EU] Facepunch 4 sits at #970 for seven-day player hours, placing it in the top 4% of ranked servers.

How many players does [EU] Facepunch 4 have at the moment?

[EU] Facepunch 4 currently shows 3 players across 350 slots. The week's figures average 10 players and top out at 33. Over 48 hours, the highest average fell at 16:00 UTC, at 21 players.

How to join

What steps get you onto [EU] Facepunch 4?

In Rust, press F1 and enter client.connect 79.137.98.8:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Data Lab

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Standard Rust survival is the game here.
mp350
Max players It has 350 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for newcomers.

Other

sc2
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.