Element card · group PvE · atomic number 12,759, its rank
test server
Offline 92.211.1.184:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
How is test server configured, and what rules apply?
The name of test server carries no gather rate. Eight players per group is the limit, the game's default. Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
About the server
Which location is test server based in?
Nothing about a region is published by test server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 92.211.1.184:28015.
On what Rust version does test server operate?
Rust network protocol 2634 and build 167781 on Windows is what test server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does test server stay online?
Currently offline, test server was last seen 6 days 8 hours ago. It was online for 10 of 168 hours in the last 7 full days, which is 6% uptime. The first sighting by Rust Data Lab was on 20 October 2026.
Wipes and resets
When does test server wipe, and how often?
Estimated from the force wipe is when test server next wipes. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 26 days ago. Wipes monthly, according to the schedule in its tags.
Where it appears
What should you understand from the tags test server carries?
gmvanilla (Game mode): The mode is vanilla survival; mp3 (Max players): Player slots: 3; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list test server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does test server come up?
These themed Rust Data Lab lists carry test server: Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Against other Rust servers, where does test server place?
The seven-day player-hours table has test server at #12,759, in the top 57% of ranked servers.
What does the current player count on test server tell you?
No live signal from test server right now, which was last seen 6 days 8 hours ago. Averaged over the past week: 0 players, peaking at 1.
How to join
What steps get you onto test server?
You can connect by pressing F1 in Rust and entering client.connect 92.211.1.184:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.