Rust Data LabData lab · live
Live readings Servers11,628 Players32,585 Populated2,817 Fresh wipes · 3h70 Sampled every 5 min

Element card · group Modded · atomic number 15,946, its rank

CHOYKA RUST №3[ONE GRID] ZOMBIE MOD

Offline 93.123.156.69:28035 checked 22d ago

weekly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,946top 71%
Last wipe23d agoweekly schedule
Next wipe4d 3hMon 2 Nov, 09:01 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Next wipe Monday 2 November, 09:01 UTC, in 4d 3h. Weekly: 7 days after its last wipe

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Do DOGFIGHT 2 | B… 26
    DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 67 on average 26/ 250
  2. 2 Ch CHOYKA RUST №3… 3
    CHOYKA RUST №3[ONE GRID] ZOMBIE MOD groups of 50+ · weekly · 4 on average 3/ 10
  3. 3 Nu Nuclear Cargo/… 1
    Nuclear Cargo/Oil Trainer groups of 8+ · weekly · 1 on average 1/ 40
  4. 4 No NO WIPE| HELL … 2
    NO WIPE| HELL NATION 25XPVE-100XPVP (No Stability|Mymini|Kits|S groups of 8+ · weekly · 1 on average 2/ 50
  5. 5 Ru RustReborn.gg … 317
    RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA EU · no group limit · 723 on average 317/ 300
  6. 6 Ra R2 - Aim train… 85
    R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 218 on average 85/ 400

Quick answers

from the figures on this page

Server setup

What settings and rules apply on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?

Nothing in the name of CHOYKA RUST №3[ONE GRID] ZOMBIE MOD gives a gather rate. Groups top out at 50 players. Play runs as minigames & battle royale, arenas and parkour, Bedwars and battle royale. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD sit?

Nothing about a region is published by CHOYKA RUST №3[ONE GRID] ZOMBIE MOD. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 93.123.156.69:28035.

On what Rust version does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD operate?

Rust network protocol 2634 and build 166652 on Linux is what CHOYKA RUST №3[ONE GRID] ZOMBIE MOD uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD stay online?

CHOYKA RUST №3[ONE GRID] ZOMBIE MOD is not online at the moment; the last sighting was 22 days 23 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 6 October 2026.

Wipes and resets

When does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD wipe, and how often?

Estimated from weekly: 7 days after its last wipe is when CHOYKA RUST №3[ONE GRID] ZOMBIE MOD next wipes. On Monday 2 November at 09:01 UTC the next wipe falls due. Counting back, the current world began 23 days 20 hours ago. Its tags carry a weekly wipe schedule.

Where it appears

How should you read the tags on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts50 (Group limit): Teams cap at 50 players; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^w (Weekly): Wipes happen once a week; ^e (Minigames): The draw is minigames: arenas, Bedwars, parkour and others; ^d (Combat training): Training for aim and PvP, with loot provided; ^i (Battlefield): Quick, kit-based PvP at high rates; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list CHOYKA RUST №3[ONE GRID] ZOMBIE MOD publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD come up?

These themed Rust Data Lab lists carry CHOYKA RUST №3[ONE GRID] ZOMBIE MOD: Modded Rust servers, measured, Aim training servers, measured live, Battlefield servers, measured and Rust servers named for zombies. You can find it on the server list by applying these filters: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Player counts

Against other Rust servers, where does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD place?

CHOYKA RUST №3[ONE GRID] ZOMBIE MOD sits at #15,946 for seven-day player hours, placing it in the top 71% of ranked servers.

How full is CHOYKA RUST №3[ONE GRID] ZOMBIE MOD right now?

The last recorded sighting of CHOYKA RUST №3[ONE GRID] ZOMBIE MOD was 22 days 23 hours ago, and it is offline now.

How to join

What is the way to join CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?

Open the console with F1 in Rust and type client.connect 93.123.156.69:28035. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^w,^e,^d,^i,gmrust,cs166652,ts50,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts50
Group limit Teams cap at 50 players.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166652
Build Build number: 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes happen once a week.

Gameplay

^e
Minigames The draw is minigames: arenas, Bedwars, parkour and others.
^d
Combat training Training for aim and PvP, with loot provided.
^i
Battlefield Quick, kit-based PvP at high rates.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.