Rust Data LabData lab · live
Live readings Servers11,865 Players103,410 Populated3,960 Fresh wipes · 3h555 Sampled every 5 min

Element card · group PvE · atomic number 8,693, its rank

Rust Gaming Nation | Achievement Unlock | PvE

Online NA 104.143.3.5:30015 checked 13m ago

monthly wipes moddedcarbonpve
Join the experiment
Atomic mass · players now 0/ 101 0% full Room to join
7-day average0peak 2
Rank · atomic number#8,693top 39% · #1212 in NA
Last wipe6d agomonthly schedule
Next wipe18hFri 30 Oct, 14:35 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 39% of all ranked servers, top 65% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:35 UTC, in 18h. Every Friday at 14:35 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm83%of its recent wipes
wipe-day peak2players, last three wipes
crowd held25%else halves by day 4

Coming wipes

  1. 18hFri 30 Oct, 14:35 UTC
  2. 6d 23hThu 5 Nov, 19:00 UTCFW
  3. 7d 18hFri 6 Nov, 14:35 UTC
  4. 14d 18hFri 13 Nov, 14:35 UTC
  5. 21d 18hFri 20 Nov, 14:35 UTC
  6. 28d 18hFri 27 Nov, 14:35 UTC
  7. 34d 23hThu 3 Dec, 19:00 UTCFW
  8. 35d 18hFri 4 Dec, 14:35 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:35 UTC6d ago 2 – running 0
Fri 16 Oct, 13:46 UTC13d ago 1 halved by day 4 7 days 0
Fri 9 Oct, 13:54 UTC20d ago 4 halved by day 4 7 days 0
Wed 7 Oct, 11:40 UTC22d ago 1 held half 2.1 days 0
Thu 1 Oct, 18:09 UTC FW28d ago 0 – 5.7 days 0
Fri 25 Sep, 15:18 UTC34d ago 2 halved by day 2 6.1 days 0
Fri 18 Sep, 14:08 UTC41d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru [US] RustEZ Sc… 37
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  2. 2 Ru [US] RustEZ Su… 34
    [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 37 on average 34/ 200
  3. 3 He Hex US PVE Mon… 81
    Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 36 on average 81/ 100
  4. 4 Zo Zombie Land PV… 21
    Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average 21/ 100
  5. 5 Sa [US] Salty Zom… 20
    [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average 20/ 150
  6. 6 Us US | For all M… 13
    US | For all Mankind PVE | No Raiding/Killing/Stealing NA · groups of 8+ · monthly · 12 on average 13/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on Rust Gaming Nation | Achievement Unlock | PvE?

Rust Gaming Nation | Achievement Unlock | PvE runs a procedural map of size 5,000 with seed 258685; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is Rust Gaming Nation | Achievement Unlock | PvE configured, and what rules apply?

The name of Rust Gaming Nation | Achievement Unlock | PvE carries no gather rate. Eight players per group is the limit, the game's default. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.

Server details

What region hosts Rust Gaming Nation | Achievement Unlock | PvE?

With its NA tag, Rust Gaming Nation | Achievement Unlock | PvE places itself in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 104.143.3.5:30015.

What Rust version does Rust Gaming Nation | Achievement Unlock | PvE currently run?

On Linux, Rust Gaming Nation | Achievement Unlock | PvE is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Rust Gaming Nation | Achievement Unlock | PvE for staying online?

Rust Gaming Nation | Achievement Unlock | PvE is live as of now. The uptime it reports suggests it restarted roughly 7 hours ago. For the last 7 full days, 165 of 168 hours were online, giving 98% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does Rust Gaming Nation | Achievement Unlock | PvE hold a steady performance?

Server fps averaged 82 over the last 48 hours, with 56 as the lowest. The maximum entity count was 144,231, covering buildings, deployables and all else in the world. The highest memory usage was 4,516 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

When does Rust Gaming Nation | Achievement Unlock | PvE wipe, and how often?

The wipe rhythm for Rust Gaming Nation | Achievement Unlock | PvE is every Friday at 14:35 UTC. Due next on Friday 30 October at 14:35 UTC is its wipe. Counting back, the current world began 6 days 5 hours ago. A monthly wipe schedule is what its tags publish.

How does Rust Gaming Nation | Achievement Unlock | PvE look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 2 players. The latest wipe's peak fell 4 hours after it began. Above half the peak until the next wipe: that held in 25% of its recent wipes. In the other cases, half the peak was lost by day 4.

Where it appears

What should you understand from the tags Rust Gaming Nation | Achievement Unlock | PvE carries?

These are the tags Rust Gaming Nation | Achievement Unlock | PvE makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp101 (Max players): It has 101 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^m (Monthly): Wipes happen monthly, at the force wipe; ^p (PvE): You fight the world, not other players; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): In the browser it sits under North America. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Rust Gaming Nation | Achievement Unlock | PvE come up?

The Rust Data Lab lists that include Rust Gaming Nation | Achievement Unlock | PvE are: Modded Rust servers, measured, Best Rust PvE servers, measured live and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Player counts

What position does Rust Gaming Nation | Achievement Unlock | PvE hold among Rust servers?

Rust Gaming Nation | Achievement Unlock | PvE is #8,693 on seven-day player hours, #1,212 in North America, and in the top 39% of all ranked servers.

How many players does Rust Gaming Nation | Achievement Unlock | PvE have at the moment?

At the moment Rust Gaming Nation | Achievement Unlock | PvE has 0 of its 101 slots filled. The week's figures average 0 players and top out at 2.

Getting on

How can you connect to Rust Gaming Nation | Achievement Unlock | PvE?

You can connect by pressing F1 in Rust and entering client.connect 104.143.3.5:30015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://www.rust-gaming-nation.com/.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp101
Max players It has 101 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.