Rust Data LabData lab · live
Live readings Servers11,851 Players93,847 Populated3,878 Fresh wipes · 3h391 Sampled every 5 min

Element card · group Modded · atomic number 15,344, its rank

♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg

Online EU · fra 162.19.94.5:28115 checked 13m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,344top 69% · #2551 in EU
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 17 SepThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:02 UTC FW27d ago 0 – running 0
Thu 17 Sep, 21:44 UTC41d ago 0 – 13.8 days 1
Thu 17 Sep, 01:41 UTC42d ago 8 – 0.8 days 2
Tue 15 Sep, 09:44 UTC44d ago 5 – 1.7 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2 At Atlas // CSL -… 17
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  3. 3 Aq AQRUX RUST BUI… 44
    AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average 44/ 100
  4. 4 In Intoxicated EU… 31
    Intoxicated EU Sandbox - Creative | Build | Noclip EU · groups of 8+ · 22 on average 31/ 150
  5. 5 Sh ShockRust | Bu… 23
    ShockRust | Build Обновление EU · no group limit · 9 on average 23/ 50
  6. 6 Lu [EU]Luuxens[PV… 8
    [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire EU · groups of 16+ · monthly · 6 on average 8/ 50

Quick answers

from the figures on this page

Server setup

What map is in play on ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg?

The map on ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg is procedural at size 1,000 with seed 1337, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg set, and what settings are in force?

No gather rate appears in the name of ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg. Groups top out at 8 players, the default for the game. build & creative is the game mode, building in a sandbox, with no gathering. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

Server facts

In what location does ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg sit?

The EU tag puts ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg in Europe, and its region code is fra. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 162.19.94.5:28115.

Which Rust version is ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg on?

Rust network protocol 2635 and build 168909 on Linux is what ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg stay online?

Right now, ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg is reachable. According to the uptime it reports, the last restart was about 6 days 16 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg perform?

In the last 48 hours, it averaged 30 server fps, with a low of 30. The entity count reached 2,979, including buildings, deployables and all other world items. Up to 1,358 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

How often does a wipe happen on ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg, and at what time?

No next wipe can be predicted on ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 27 days 21 hours ago.

On ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg, what happens when wipe day arrives?

Recent wipes on average reached 3 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Tags, lists

Which meanings sit behind the tags on ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg?

gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $rfra (Region code): Its region code reads fra; ^c (Creative): Build freely in a sandbox, with no gathering needed; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): The server browser files it under Europe: that is the tag list ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg come up?

These themed Rust Data Lab lists carry ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg: EU Rust servers, measured, Modded Rust servers, measured, Rust build and creative servers and Creative Rust servers. You can find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more.

Who is behind ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg?

The teatime.gg hostname ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg publishes also appears on 6 other servers we track, so the same operator most likely runs them.

Population

How does ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg compare with other servers in the rankings?

Player hours for the past seven days give ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg #15,344, #2,551 in Europe, and a place in the top 69% of ranked servers.

How many players does ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg have at the moment?

Of 100 slots, 0 are taken on ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg right now. The past week gives an average of 0 players.

Getting on

How can you connect to ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg?

You can connect by pressing F1 in Rust and entering client.connect 162.19.94.5:28115, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://teatime.gg.

Server tags

what each one means

Published as mp100,ptrak,$rfra,v2635,^z,^y,^c,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Player slots: 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$rfra
Region code Its region code reads fra.

Gameplay

^c
Creative Build freely in a sandbox, with no gathering needed.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.