Rust Data LabData lab · live
Live readings Servers11,675 Players46,574 Populated2,995 Fresh wipes · 3h93 Sampled every 5 min

Element card · group PvE · atomic number 15,269, its rank

Project Halani PvE US | PVE | Plugin Heavy

Online 163.123.238.235:28015 checked 7m ago

monthly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 60 0% full Room to join
7-day average0peak –
Rank · atomic number#15,269top 69%
Last wipe13d agomonthly schedule
Next wipe6d 16hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

usual gap15 daysbetween real wipes
wipe-day peak1players, last three wipes

Coming wipes

  1. 6d 16hThu 5 Nov, 19:00 UTCFW
  2. 34d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 16 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 18:13 UTC13d ago 2 – running 0
Thu 1 Oct, 18:23 UTC FW28d ago 0 – 15 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru [US] RustEZ Sc… 55
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  2. 2 He Hex US PVE Mon… 97
    Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 38 on average 97/ 125
  3. 3 Ru [US] RustEZ Su… 34
    [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 37 on average 34/ 200
  4. 4 Zo Zombie Land PV… 37
    Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 33 on average 37/ 100
  5. 5 Sa [US] Salty Zom… 32
    [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average 32/ 150
  6. 6 Us US | For all M… 14
    US | For all Mankind PVE | No Raiding/Killing/Stealing NA · groups of 8+ · monthly · 12 on average 14/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on Project Halani PvE US | PVE | Plugin Heavy?

Project Halani PvE US | PVE | Plugin Heavy runs a procedural map of size 3,500 with seed 1534180400; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has Project Halani PvE US | PVE | Plugin Heavy set, and what settings are in force?

Nothing in the name of Project Halani PvE US | PVE | Plugin Heavy gives a gather rate. Groups top out at 8 players, the default for the game. roleplay is the game mode, roleplay rules, towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is off: Valve's VAC.

Server facts

Which location is Project Halani PvE US | PVE | Plugin Heavy based in?

Going by its name rather than a tag, Project Halani PvE US | PVE | Plugin Heavy points to North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 163.123.238.235:28015.

Which Rust version is Project Halani PvE US | PVE | Plugin Heavy on?

Rust network protocol 2634 and build 167781 on Linux is what Project Halani PvE US | PVE | Plugin Heavy uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Project Halani PvE US | PVE | Plugin Heavy stay online?

At the moment, Project Halani PvE US | PVE | Plugin Heavy is online. According to the uptime it reports, the last restart was about 2 days 19 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does Project Halani PvE US | PVE | Plugin Heavy hold a steady performance?

The last 48 hours show an average of 114 server fps and a minimum of 59. The maximum entity count was 52,539, covering buildings, deployables and all else in the world. Memory use peaked at 3,507 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

What is the wiping pattern on Project Halani PvE US | PVE | Plugin Heavy?

Wiping once a month with the force wipe is what Project Halani PvE US | PVE | Plugin Heavy does. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 13 days 8 hours ago the current world was made. Wipes monthly, according to the schedule in its tags.

How does Project Halani PvE US | PVE | Plugin Heavy look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. 5 hours after the latest wipe, the crowd peaked.

Lists and tags

Which meanings sit behind the tags on Project Halani PvE US | PVE | Plugin Heavy?

gmrust (Game mode): Survival in the standard Rust style; mp60 (Max players): It has 60 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): You fight the world, not other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Project Halani PvE US | PVE | Plugin Heavy publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Project Halani PvE US | PVE | Plugin Heavy come up?

You will find Project Halani PvE US | PVE | Plugin Heavy on the following Rust Data Lab lists: Modded Rust servers, measured, Best Rust PvE servers, measured live, Rust roleplay servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does Project Halani PvE US | PVE | Plugin Heavy place?

Project Halani PvE US | PVE | Plugin Heavy sits at #15,269 for seven-day player hours, placing it in the top 69% of ranked servers.

What does the current player count on Project Halani PvE US | PVE | Plugin Heavy tell you?

At the moment Project Halani PvE US | PVE | Plugin Heavy has 0 of its 60 slots filled. Over seven days the mean player count is 0.

Getting on

How can you connect to Project Halani PvE US | PVE | Plugin Heavy?

In Rust, press F1 and enter client.connect 163.123.238.235:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://halani.net.

Server tags

what each one means

Published as mp60,ptrak,$r?,v2634,^m,^r,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp60
Max players It has 60 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Gameplay

^r
Roleplay Roleplay is the focus here.
^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.