Rust Data LabData lab · live
Live readings Servers11,835 Players82,642 Populated3,762 Fresh wipes · 3h274 Sampled every 5 min

Element card · group Official · atomic number 5,889, its rank

Facepunch Release

Online 198.244.177.77:28017 checked 10m ago

Join the experiment
Atomic mass · players now 0/ 500 0% full Room to join
7-day average0peak 3
Rank · atomic number#5,889top 26%
Last wipe30d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 538
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 538/ 575
  2. 2 Ru Rustoria.co - … 430
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 430/ 475
  3. 3 Ru Rusty Moose |E… 167
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 290 on average 167/ 250
  4. 4 Ru Rustafied.com … 57
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 57/ 100
  5. 5 Ru Rustoria.co - … 221
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 275 on average 221/ 250
  6. 6 Ru Rustoria.co - … 304
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 236 on average 304/ 350

Quick answers

from the figures on this page

Server setup

What map is in play on Facepunch Release?

A procedural map of size 4,500 with seed 6974352 runs on Facepunch Release, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is Facepunch Release configured, and what rules apply?

Nothing in the name of Facepunch Release gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The in-game Official tab of Rust includes it. VAC is on, Valve's anti-cheat.

Server facts

Which location is Facepunch Release based in?

There is no region on record for Facepunch Release. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 198.244.177.77:28017.

What Rust version does Facepunch Release currently run?

On Windows, Facepunch Release is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is Facepunch Release for staying online?

At the moment, Facepunch Release is online. According to the uptime it reports, the last restart was about 1 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does Facepunch Release perform?

In the last 48 hours, it averaged 92 server fps, with a low of 29. The maximum entity count was 116,429, covering buildings, deployables and all else in the world. Up to 4,525 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

What is the wiping pattern on Facepunch Release?

The record holds too few of Facepunch Release's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 30 days 3 hours ago.

Tags, lists

Which meanings sit behind the tags on Facepunch Release?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard Rust survival is the game here; mp500 (Max players): Player slots: 500; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set: that is the tag list Facepunch Release publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Facepunch Release appear in?

The Rust Data Lab lists that include Facepunch Release are: Official Rust servers. These filters bring it up on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Whose server is Facepunch Release?

124 other servers we track publish a playrust.com hostname as well, which makes one operator the likely runner of them and Facepunch Release.

Player numbers

How does Facepunch Release compare with other servers in the rankings?

Player hours over the last week put Facepunch Release at #5,889, inside the top 26% of ranked servers.

How full is Facepunch Release right now?

At the moment Facepunch Release has 0 of its 500 slots filled. The week's figures average 0 players and top out at 3. Over 48 hours, the highest average fell at 08:00 UTC, at 1 players.

How to join

How can you connect to Facepunch Release?

You can connect by pressing F1 in Rust and entering client.connect 198.244.177.77:28017, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

On Rust Data Lab

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Standard Rust survival is the game here.
mp500
Max players Player slots: 500.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.