Rust Data LabData lab · live
Live readings Servers11,662 Players33,506 Populated2,814 Fresh wipes · 3h80 Sampled every 5 min

Element card · group PvE · atomic number 15,349, its rank

[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |

Online NA 198.96.88.252:28080 checked 11m ago

monthly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,349top 69% · #1513 in NA
Last wipe26d agomonthly schedule
Next wipe7d 14hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123405:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. 7d 14hThu 5 Nov, 19:00 UTCFW
  2. 35d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 20:06 UTC26d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | runs a procedural map of size 4,096 with seed 481981; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Custom Map.

What settings and rules apply on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

Nothing in the name of [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as roleplay, roleplay with towns, jobs and rules. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

About the server

In what location does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | sit?

With its NA tag, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | places itself in North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. 198.96.88.252:28080 is the address it uses.

What Rust version does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | currently run?

Rust network protocol 2634 and build 166586 on Windows is what [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | stay up, and how reliable is its uptime?

[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is live as of now. About 39 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | hold a steady performance?

The last 48 hours show an average of 75 server fps and a minimum of 47. The maximum entity count was 97,499, covering buildings, deployables and all else in the world. Up to 8,746 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

How often does a wipe happen on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, and at what time?

The only wipe on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is the monthly force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. The world it is running now dates from 26 days 7 hours ago. Its tags set out a wipe schedule of once a month.

On [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, what happens when wipe day arrives?

At their busiest, recent wipes averaged 2 players. Peak numbers on the latest wipe came 13 hours in.

Where it appears

How should you read the tags on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

The game's server browser reads the tags [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166586 (Build): It runs build 166586; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^p (PvE): There is no player combat here, only the world's threats; ^r (Roleplay): The server runs as roleplay; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; NA (North America): The server browser files it under North America. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | appear in?

The Rust Data Lab lists that include [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | are: Modded Rust servers, measured, Best Rust PvE servers, measured live, Rust roleplay servers, measured, Rust servers named for zombies and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

Against other Rust servers, where does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | place?

[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is #15,349 on seven-day player hours, #1,513 in North America, and in the top 69% of all ranked servers.

How full is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | right now?

[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | currently shows 0 players across 50 slots. The seven-day average for this server is 0 players.

Connection

What is the way to join [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

Open the console with F1 in Rust and type client.connect 198.96.88.252:28080. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^p,^m,^r,NA,^p,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166586
Build It runs build 166586.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Gameplay

^p
PvE There is no player combat here, only the world's threats.
^r
Roleplay The server runs as roleplay.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.