Rust Data LabData lab · live
Live readings Servers11,802 Players77,039 Populated3,777 Fresh wipes · 3h111 Sampled every 5 min

Element card · group PvE · atomic number 15,323, its rank

SickRust Dev Server

Online NA 216.158.237.106:50000 checked 9m ago

monthly wipes moddedcarbonpve
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,323top 69% · #1529 in NA
Last wipe1d agomonthly schedule
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
0123421:0006:0015:0000:0009:0019:00Wiped Mon 26 Oct, 21:29 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
02040608021:0006:0015:0000:0009:0019:00Wiped Mon 26 Oct, 21:29 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

usual gap0.7 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 22hThu 5 Nov, 19:00 UTCFW
  2. 35d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 21:29 UTC1d ago – – running 0
Mon 26 Oct, 03:48 UTC2d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on SickRust Dev Server?

SickRust Dev Server runs a procedural map of size 1,000 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: SickNation PVE/PVP.

What rules has SickRust Dev Server set, and what settings are in force?

The name of SickRust Dev Server carries no gather rate. Eight players per group is the limit, the game's default. Play runs as roleplay, roleplay with towns, jobs and rules. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.

About the server

Which location is SickRust Dev Server based in?

The NA tag is how SickRust Dev Server lists itself, in North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. 216.158.237.106:50000 is the address it uses.

On what Rust version does SickRust Dev Server operate?

On Linux, SickRust Dev Server is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does SickRust Dev Server stay up, and how reliable is its uptime?

SickRust Dev Server is live as of now. The uptime it reports suggests it restarted roughly 42 hours ago. Across 1 full day, 24 of 24 hours were online, a rate of 100%. The first sighting by Rust Data Lab was on 26 October 2026.

Does SickRust Dev Server hold a steady performance?

Server fps averaged 80 over the last 48 hours, with 73 as the lowest. The entity count reached 5,314, including buildings, deployables and all other world items. The highest memory usage was 1,151 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

How often does a wipe happen on SickRust Dev Server, and at what time?

Once a month is all SickRust Dev Server wipes, with the force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 47 hours ago the current world was made. Its tags set out a wipe schedule of once a month.

On SickRust Dev Server, what happens when wipe day arrives?

Recent wipes on average reached 0 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Where it appears

What should you understand from the tags SickRust Dev Server carries?

The game's server browser reads the tags SickRust Dev Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): It has 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^m (Monthly): Wipes happen monthly, at the force wipe; ^r (Roleplay): The server runs as roleplay; ^p (PvE): The threat comes from the world, not from other players; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon; NA (North America): In the browser it sits under North America. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does SickRust Dev Server come up?

These themed Rust Data Lab lists carry SickRust Dev Server: Modded Rust servers, measured, Best Rust PvE servers, measured live, Rust roleplay servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

Who operates SickRust Dev Server?

The sickrust.com hostname SickRust Dev Server publishes is shared with 1 other server we track, so one operator most likely runs them both.

Player numbers

What position does SickRust Dev Server hold among Rust servers?

SickRust Dev Server is #15,323 on seven-day player hours, #1,529 in North America, and in the top 69% of all ranked servers.

How full is SickRust Dev Server right now?

At the moment SickRust Dev Server has 0 of its 40 slots filled. Over seven days the mean player count is 0.

Connection

How can you connect to SickRust Dev Server?

Open the console with F1 in Rust and type client.connect 216.158.237.106:50000. The Launch Rust button on this page does the same job through Steam. You can find its website at https://sick-nation.paynow.store/.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^m,^r,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players It has 40 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Gameplay

^r
Roleplay The server runs as roleplay.
^p
PvE The threat comes from the world, not from other players.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon Plugins run on Carbon.

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.