Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h50 Sampled every 5 min

Element card · group PvE · atomic number 16,170, its rank

[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |

Offline 47.25.226.71:28015 checked 33d ago

monthly wipes vanillamoddedoxidepve
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#16,170top 71%
Last wipe55d agomonthly schedule
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  6. 6 Ru RustPlay PVE/P… 5
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Quick answers

from the figures on this page

Settings and map

What map is in play on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

A procedural map of size 4,250 with seed 907808716 runs on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | configured, and what rules apply?

Nothing in the name of [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | gives a gather rate. Groups top out at 8 players, the default for the game. pve is the game mode, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.

Server details

What region hosts [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

Going by its name rather than a tag, [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | points to North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 47.25.226.71:28015 is the address it uses.

On what Rust version does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | operate?

On Windows, [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is running Rust network protocol 2633 and build 165217. Your game needs to match the protocol to join, and Steam updates it automatically.

Does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | stay up, and how reliable is its uptime?

Right now [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is offline, with its last appearance 33 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

How often does a wipe happen on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, and at what time?

Estimated from the force wipe is when [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | next wipes. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 55 days 1 hours ago the current world was made. Wipes monthly, according to the schedule in its tags.

Lists and tags

How should you read the tags on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

These are the tags [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): Build number: 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | appear in?

These themed Rust Data Lab lists carry [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |: Modded Rust servers, measured, Best Rust PvE servers, measured live and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

Against other Rust servers, where does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | place?

Player hours over the last week put [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | at #16,170, inside the top 71% of ranked servers.

What does the current player count on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | tell you?

The last recorded sighting of [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | was 33 days 15 hours ago, and it is offline now.

How to join

What is the way to join [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

In Rust, press F1 and enter client.connect 47.25.226.71:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://callmegumbi.github.io/dead-signal-website/index.html.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^m,^v,^p,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build Build number: 165217.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.