Rust Data LabData lab · live
Live readings Servers11,856 Players101,030 Populated3,903 Fresh wipes · 3h542 Sampled every 5 min

Element card · group PvE · atomic number 1,993, its rank

[US] Immortal Trial's | PVE | No Stability | & more!

Online NA 66.23.226.238:25574 checked 6m ago

monthly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 1/ 100 1% full Room to join
7-day average2peak 10
Rank · atomic number#1,993top 9% · #309 in NA
Last wipe7d agomonthly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
02.557.51021:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 9% of all ranked servers, top 17% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

wipe-day peak5players, last three wipes

Coming wipes

  1. 6d 22hThu 5 Nov, 19:00 UTCFW
  2. 34d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 45 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 19:59 UTC7d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  5. 5 Sa [US] Salty Zom… 23
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  6. 6 Us US | For all M… 14
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Quick answers

from the figures on this page

Map and rules

What map is in play on [US] Immortal Trial's | PVE | No Stability | & more!?

A procedural map of size 4,250 with seed 1 runs on [US] Immortal Trial's | PVE | No Stability | & more!, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has [US] Immortal Trial's | PVE | No Stability | & more! set, and what settings are in force?

The name of [US] Immortal Trial's | PVE | No Stability | & more! carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server details

What region hosts [US] Immortal Trial's | PVE | No Stability | & more!?

[US] Immortal Trial's | PVE | No Stability | & more! gives North America as its location, using the NA tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 66.23.226.238:25574.

On what Rust version does [US] Immortal Trial's | PVE | No Stability | & more! operate?

On Linux, [US] Immortal Trial's | PVE | No Stability | & more! is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does [US] Immortal Trial's | PVE | No Stability | & more! stay up, and how reliable is its uptime?

Right now, [US] Immortal Trial's | PVE | No Stability | & more! is reachable. According to the uptime it reports, the last restart was about 7 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 20 October 2026.

How well does [US] Immortal Trial's | PVE | No Stability | & more! perform?

Server fps averaged 60 over the last 48 hours, with 57 as the lowest. Buildings, deployables and everything else in the world added up to as many as 118,341 entities. Up to 4,606 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe days

When does [US] Immortal Trial's | PVE | No Stability | & more! wipe, and how often?

Wiping once a month with the force wipe is what [US] Immortal Trial's | PVE | No Stability | & more! does. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 7 days ago the current world was made. Wipes monthly, according to the schedule in its tags.

What does a typical wipe day on [US] Immortal Trial's | PVE | No Stability | & more! involve?

Recent wipes on average reached 5 players at their busiest. Peak numbers on the latest wipe came 45 hours in.

Lists and tags

How should you read the tags on [US] Immortal Trial's | PVE | No Stability | & more!?

These are the tags [US] Immortal Trial's | PVE | No Stability | & more! makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^m (Monthly): Wipes happen monthly, at the force wipe; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): The server browser files it under North America. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does [US] Immortal Trial's | PVE | No Stability | & more! come up?

These themed Rust Data Lab lists carry [US] Immortal Trial's | PVE | No Stability | & more!: Modded Rust servers, measured, Best Rust PvE servers, measured live and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, where does [US] Immortal Trial's | PVE | No Stability | & more! place?

[US] Immortal Trial's | PVE | No Stability | & more! is #1,993 on seven-day player hours, #309 in North America, and in the top 9% of all ranked servers.

How many players does [US] Immortal Trial's | PVE | No Stability | & more! have at the moment?

[US] Immortal Trial's | PVE | No Stability | & more! currently shows 1 players across 100 slots. The week's figures average 2 players and top out at 10. Over 48 hours, the highest average fell at 00:00 UTC, at 9 players.

Getting on

What steps get you onto [US] Immortal Trial's | PVE | No Stability | & more!?

In Rust, press F1 and enter client.connect 66.23.226.238:25574. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players It has 100 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.