Rust Data LabData lab · live
Live readings Servers11,810 Players83,965 Populated3,630 Fresh wipes · 3h336 Sampled every 5 min

Element card · group PvE · atomic number 6,320, its rank

Old and Rusty, But Whole

Online NA 68.104.25.247:28015 checked 11m ago

monthly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 3
Rank · atomic number#6,320top 28% · #1020 in NA
Last wipe28d agomonthly schedule
Next wipe6d 20hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75123:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers, top 55% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

wipe-day peak6players, last three wipes

Coming wipes

  1. 6d 20hThu 5 Nov, 19:00 UTCFW
  2. 34d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 35 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:37 UTC FW28d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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    [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 37 on average 39/ 200
  3. 3 He Hex US PVE Mon… 98
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  4. 4 Zo Zombie Land PV… 27
    Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 33 on average 27/ 100
  5. 5 Sa [US] Salty Zom… 33
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  6. 6 Us US | For all M… 9
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Quick answers

from the figures on this page

Server setup

What map is in play on Old and Rusty, But Whole?

Old and Rusty, But Whole runs a procedural map of size 5,000 with seed 716877454; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is Old and Rusty, But Whole configured, and what rules apply?

The name of Old and Rusty, But Whole carries no gather rate. Eight players per group is the limit, the game's default. Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server details

Which location is Old and Rusty, But Whole based in?

Old and Rusty, But Whole gives North America as its location, using the NA tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 68.104.25.247:28015.

Which Rust version is Old and Rusty, But Whole on?

On Windows, Old and Rusty, But Whole is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Old and Rusty, But Whole stay up, and how reliable is its uptime?

Right now, Old and Rusty, But Whole is reachable. The uptime it reports suggests it restarted roughly 12 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does Old and Rusty, But Whole perform?

In the last 48 hours, it averaged 125 server fps, with a low of 76. The entity count reached 143,971, including buildings, deployables and all other world items. Up to 3,728 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on Old and Rusty, But Whole?

Once a month is all Old and Rusty, But Whole wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 28 days 3 hours ago the current world was made. Its tags set out a wipe schedule of once a month.

On Old and Rusty, But Whole, what happens when wipe day arrives?

At their busiest, recent wipes averaged 6 players. 35 hours after the latest wipe, the crowd peaked.

Where it appears

Which meanings sit behind the tags on Old and Rusty, But Whole?

The game's server browser reads the tags Old and Rusty, But Whole publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): In the browser it sits under North America. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Old and Rusty, But Whole come up?

These themed Rust Data Lab lists carry Old and Rusty, But Whole: Modded Rust servers, measured, Best Rust PvE servers, measured live and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

How does Old and Rusty, But Whole compare with other servers in the rankings?

Player hours for the past seven days give Old and Rusty, But Whole #6,320, #1,020 in North America, and a place in the top 28% of ranked servers.

How full is Old and Rusty, But Whole right now?

Old and Rusty, But Whole currently shows 0 players across 50 slots. Averaged over the past week: 0 players, peaking at 3. Over 48 hours, the highest average fell at 04:00 UTC, at 1 players.

How to join

What is the way to join Old and Rusty, But Whole?

In Rust, press F1 and enter client.connect 68.104.25.247:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.