Rust Data LabData lab · live
Live readings Servers11,823 Players72,372 Populated3,652 Fresh wipes · 3h214 Sampled every 5 min

Element card · group Official · atomic number 15,326, its rank

Facepunch AUX4

Online 79.137.98.20:28023 checked 11m ago

Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#15,326top 69%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 11:30 UTC23d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 527
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  2. 2 Ru Rustoria.co - … 411
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 411/ 450
  3. 3 Ru Rusty Moose |E… 65
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 65/ 250
  4. 4 Ru Rustoria.co - … 70
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 70/ 250
  5. 5 Ru Rustafied.com … 54
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 54/ 100
  6. 6 Ru Rustoria.co - … 170
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average 170/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on Facepunch AUX4?

A procedural map of size 4,500 with seed 2147483647 runs on Facepunch AUX4, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is Facepunch AUX4 configured, and what rules apply?

No gather rate appears in the name of Facepunch AUX4. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Rust lists it in the in-game Official tab. VAC is on, Valve's anti-cheat.

Server facts

What region hosts Facepunch AUX4?

Nothing about a region is published by Facepunch AUX4. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 79.137.98.20:28023.

On what Rust version does Facepunch AUX4 operate?

Rust network protocol 2635 and build 168090 on Windows is what Facepunch AUX4 uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Facepunch AUX4 stay up, and how reliable is its uptime?

Right now, Facepunch AUX4 is reachable. According to the uptime it reports, the last restart was about 30 minutes ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is Facepunch AUX4 known for smooth running?

The last 48 hours show an average of 225 server fps and a minimum of 184. The entity count reached 118,000, including buildings, deployables and all other world items. The highest memory usage was 3,942 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

What is the wiping pattern on Facepunch AUX4?

Facepunch AUX4's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 23 days 2 hours ago.

On Facepunch AUX4, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

Which meanings sit behind the tags on Facepunch AUX4?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): It has 0 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168090 (Build): The game build is 168090; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set: that is the tag list Facepunch AUX4 publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Facepunch AUX4 appear in?

You will find Facepunch AUX4 on the following Rust Data Lab lists: Official Rust servers. You can find it on the server list by applying these filters: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Who operates Facepunch AUX4?

The playrust.com hostname Facepunch AUX4 publishes also appears on 124 other servers we track, so the same operator most likely runs them.

Player counts

Against other Rust servers, where does Facepunch AUX4 place?

Player hours over the last week put Facepunch AUX4 at #15,326, inside the top 69% of ranked servers.

How many players does Facepunch AUX4 have at the moment?

The current count for Facepunch AUX4 is 0 players. The seven-day average for this server is 0 players.

Connection

What is the way to join Facepunch AUX4?

You can connect by pressing F1 in Rust and entering client.connect 79.137.98.20:28023, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168090,ts8

On Rust Data Lab

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Standard Rust survival is the game here.
mp0
Max players It has 0 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168090
Build The game build is 168090.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.