Rust Data LabData lab · live
Live readings Servers11,883 Players104,335 Populated3,951 Fresh wipes · 3h530 Sampled every 5 min

Element card · group Modded · atomic number 6,156, its rank

sran' inc. | MADMA

Online 80.242.59.137:35015 checked 13m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 1000 0% full Room to join
7-day average0peak 1
Rank · atomic number#6,156top 28%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75120:0002:0014:0022:0004:0018:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510020:0002:0014:0022:0004:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.4 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
crowd held40%else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 16 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 12:31 UTC5d ago 1 – running 0
Fri 16 Oct, 17:16 UTC13d ago 1 halved by day 2 7.8 days 0
Wed 14 Oct, 16:35 UTC15d ago 1 held half 2 days 0
Wed 7 Oct, 12:45 UTC22d ago 1 halved by day 2 7.2 days 1
Fri 2 Oct, 03:34 UTC27d ago 1 held half 5.4 days 0
Wed 23 Sep, 13:37 UTC36d ago 1 halved by day 5 8.6 days 0
Fri 18 Sep, 18:37 UTC41d ago 1 halved by day 3 4.8 days 1
Tue 15 Sep, 13:59 UTC44d ago 1 held half 3.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on sran' inc. | MADMA?

The map on sran' inc. | MADMA is procedural at size 2,700 with seed 13698755, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. Its map carries the name: SRAN MAP.

How is sran' inc. | MADMA configured, and what rules apply?

Nothing in the name of sran' inc. | MADMA gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. The VAC anti-cheat from Valve is disabled.

About the server

Which location is sran' inc. | MADMA based in?

There is no region on record for sran' inc. | MADMA. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 80.242.59.137:35015.

Which Rust version is sran' inc. | MADMA on?

On Windows, sran' inc. | MADMA is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does sran' inc. | MADMA stay online?

sran' inc. | MADMA is live as of now. About 3 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 63 of 168 hours were online, giving 38% uptime. It first appeared to Rust Data Lab on 14 September 2026.

Does sran' inc. | MADMA hold a steady performance?

The last 48 hours show an average of 32 server fps and a minimum of 10. The entity count reached 13,333, including buildings, deployables and all other world items. Up to 2,163 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

How often does a wipe happen on sran' inc. | MADMA, and at what time?

With no fixed rhythm, sran' inc. | MADMA wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 5 days 6 hours ago the current world was made.

What does a typical wipe day on sran' inc. | MADMA involve?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 4 hours in. Half that peak was held until the next wipe in 40% of recent wipes. Where it did not hold, the crowd dropped below half by day 2.

Tags, lists

How should you read the tags on sran' inc. | MADMA?

gmrust (Game mode): Survival in the standard Rust style; mp1000 (Max players): 1,000 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon: that is the tag list sran' inc. | MADMA publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does sran' inc. | MADMA appear in?

The Rust Data Lab lists that include sran' inc. | MADMA are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Who operates sran' inc. | MADMA?

14 other servers we track publish a sranrust.ru hostname as well, which makes one operator the likely runner of them and sran' inc. | MADMA.

Player counts

Against other Rust servers, where does sran' inc. | MADMA place?

sran' inc. | MADMA sits at #6,156 for seven-day player hours, placing it in the top 28% of ranked servers.

What does the current player count on sran' inc. | MADMA tell you?

At the moment sran' inc. | MADMA has 0 of its 1,000 slots filled. Averaged over the past week: 0 players, peaking at 1. The busiest point in the last 48 hours came at 17:00 UTC, averaging 1 players.

How to join

How can you connect to sran' inc. | MADMA?

In Rust, press F1 and enter client.connect 80.242.59.137:35015. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://discord.com/invite/sran.

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp1000
Max players 1,000 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.