Rust Data LabData lab · live
Live readings Servers11,875 Players95,389 Populated3,882 Fresh wipes · 3h387 Sampled every 5 min

Element card · group Modded · atomic number 8,826, its rank

sran' inc. | pump1kk

Online 80.242.59.137:35120 checked 14m ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 1000 0% full Room to join
7-day average0peak 1
Rank · atomic number#8,826top 40%
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75105:0007:0009:0010:0012:0014:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510005:0007:0009:0010:0012:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held67%else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctSun 11 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 12:01 UTC4d ago 1 – running 1
Sun 11 Oct, 11:48 UTC18d ago 3 halved by day 1 14 days 0
Sat 10 Oct, 10:53 UTC19d ago 3 – 1 days 0
Tue 6 Oct, 09:15 UTC23d ago 1 held half 4.1 days 0
Fri 2 Oct, 20:14 UTC26d ago 1 held half 3.5 days 0
Thu 1 Oct, 17:41 UTC FW27d ago 1 – 1.1 days 0
Tue 29 Sep, 14:02 UTC30d ago 1 held half 2.2 days 0
Wed 23 Sep, 18:45 UTC35d ago 8 halved by day 2 5.8 days 6
Mon 21 Sep, 18:00 UTC37d ago 2 held half 2 days 0
Fri 18 Sep, 07:32 UTC41d ago 1 halved by day 1 3.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on sran' inc. | pump1kk?

A procedural map of size 4,500 with seed 576234 runs on sran' inc. | pump1kk, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. Its map carries the name: SRAN MAP.

What rules has sran' inc. | pump1kk set, and what settings are in force?

No gather rate appears in the name of sran' inc. | pump1kk. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC is off, Valve's anti-cheat.

Server facts

What region hosts sran' inc. | pump1kk?

Nothing about a region is published by sran' inc. | pump1kk. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 80.242.59.137:35120.

What Rust version does sran' inc. | pump1kk currently run?

Rust network protocol 2635 and build 168909 on Windows is what sran' inc. | pump1kk uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does sran' inc. | pump1kk stay online?

Right now, sran' inc. | pump1kk is reachable. The uptime it reports suggests it restarted roughly 4 hours ago. It was online for 15 of 168 hours in the last 7 full days, which is 9% uptime. On 14 September 2026, Rust Data Lab saw it for the first time.

Does sran' inc. | pump1kk hold a steady performance?

The last 48 hours show an average of 36 server fps and a minimum of 10. The maximum entity count was 61,184, covering buildings, deployables and all else in the world. The highest memory usage was 3,372 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

When does sran' inc. | pump1kk wipe, and how often?

There is no next wipe to predict for sran' inc. | pump1kk, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 18 days 4 hours ago.

On sran' inc. | pump1kk, what happens when wipe day arrives?

At their busiest, recent wipes averaged 2 players. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 67% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Where it appears

Which meanings sit behind the tags on sran' inc. | pump1kk?

These are the tags sran' inc. | pump1kk makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp1000 (Max players): 1,000 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does sran' inc. | pump1kk come up?

The Rust Data Lab lists that include sran' inc. | pump1kk are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Who operates sran' inc. | pump1kk?

Sharing its sranrust.ru hostname with 14 other servers we track, sran' inc. | pump1kk is most likely run by the same operator as those.

Player numbers

How does sran' inc. | pump1kk compare with other servers in the rankings?

Player hours over the last week put sran' inc. | pump1kk at #8,826, inside the top 40% of ranked servers.

What does the current player count on sran' inc. | pump1kk tell you?

sran' inc. | pump1kk currently shows 1 players across 1,000 slots. The week's figures average 0 players and top out at 1. Over 48 hours, the highest average fell at 11:00 UTC, at 1 players.

Connection

How can you connect to sran' inc. | pump1kk?

You can connect by pressing F1 in Rust and entering client.connect 80.242.59.137:35120, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/sran.

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp1000
Max players 1,000 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.