Rust Data LabData lab · live
Live readings Servers11,694 Players35,972 Populated2,914 Fresh wipes · 3h94 Sampled every 5 min

Element card · group PvE · atomic number 6,366, its rank

[US] Nightshade [PvPvE | Events | QoL Mods]

Online 91.229.114.24:28079 checked 7m ago

monthly wipes moddedcarbonpve
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 3
Rank · atomic number#6,366top 29%
Last wipe27d agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5204:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608004:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. 7d 15hThu 5 Nov, 19:00 UTCFW
  2. 35d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:03 UTC FW27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on [US] Nightshade [PvPvE | Events | QoL Mods]?

A procedural map of size 3,500 with seed 1337 runs on [US] Nightshade [PvPvE | Events | QoL Mods], generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Custom Map.

What settings and rules apply on [US] Nightshade [PvPvE | Events | QoL Mods]?

Nothing in the name of [US] Nightshade [PvPvE | Events | QoL Mods] gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

Server details

In what location does [US] Nightshade [PvPvE | Events | QoL Mods] sit?

[US] Nightshade [PvPvE | Events | QoL Mods] leaves out the region tag, but names North America and gives us5 as its region code. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 91.229.114.24:28079.

Which Rust version is [US] Nightshade [PvPvE | Events | QoL Mods] on?

On Linux, [US] Nightshade [PvPvE | Events | QoL Mods] is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does [US] Nightshade [PvPvE | Events | QoL Mods] stay online?

[US] Nightshade [PvPvE | Events | QoL Mods] is live as of now. The uptime it reports suggests it restarted roughly 14 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does [US] Nightshade [PvPvE | Events | QoL Mods] perform?

In the last 48 hours, it averaged 59 server fps, with a low of 19. Buildings, deployables and everything else in the world added up to as many as 61,666 entities. Up to 3,296 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

How often does a wipe happen on [US] Nightshade [PvPvE | Events | QoL Mods], and at what time?

Once a month is all [US] Nightshade [PvPvE | Events | QoL Mods] wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 27 days 9 hours ago the current world was made. A monthly wipe schedule is what its tags publish.

What does a typical wipe day on [US] Nightshade [PvPvE | Events | QoL Mods] involve?

Recent wipes on average reached 3 players at their busiest. The latest wipe's peak fell 3 hours after it began.

Tags, lists

Which meanings sit behind the tags on [US] Nightshade [PvPvE | Events | QoL Mods]?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $rus5 (Region code): Its region code reads us5; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^p (PvE): You fight the world, not other players; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon: that is the tag list [US] Nightshade [PvPvE | Events | QoL Mods] publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [US] Nightshade [PvPvE | Events | QoL Mods] come up?

You will find [US] Nightshade [PvPvE | Events | QoL Mods] on the following Rust Data Lab lists: Modded Rust servers, measured, Best Rust PvE servers, measured live and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

What position does [US] Nightshade [PvPvE | Events | QoL Mods] hold among Rust servers?

[US] Nightshade [PvPvE | Events | QoL Mods] sits at #6,366 for seven-day player hours, placing it in the top 29% of ranked servers.

How many players does [US] Nightshade [PvPvE | Events | QoL Mods] have at the moment?

[US] Nightshade [PvPvE | Events | QoL Mods] currently shows 0 players across 50 slots. The week's figures average 0 players and top out at 3. The busiest point in the last 48 hours came at 01:00 UTC, averaging 2 players.

Getting on

How can you connect to [US] Nightshade [PvPvE | Events | QoL Mods]?

In Rust, press F1 and enter client.connect 91.229.114.24:28079. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://discord.com/invite/T5h3RDXjEX.

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2635,^z,^y,^m,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$rus5
Region code Its region code reads us5.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.