Element card · group PvE · atomic number 6,366, its rank
[US] Nightshade [PvPvE | Events | QoL Mods]
Online 91.229.114.24:28079 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:03 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on [US] Nightshade [PvPvE | Events | QoL Mods]?
A procedural map of size 3,500 with seed 1337 runs on [US] Nightshade [PvPvE | Events | QoL Mods], generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Custom Map.
What settings and rules apply on [US] Nightshade [PvPvE | Events | QoL Mods]?
Nothing in the name of [US] Nightshade [PvPvE | Events | QoL Mods] gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.
Server details
In what location does [US] Nightshade [PvPvE | Events | QoL Mods] sit?
[US] Nightshade [PvPvE | Events | QoL Mods] leaves out the region tag, but names North America and gives us5 as its region code. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 91.229.114.24:28079.
Which Rust version is [US] Nightshade [PvPvE | Events | QoL Mods] on?
On Linux, [US] Nightshade [PvPvE | Events | QoL Mods] is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
How reliably does [US] Nightshade [PvPvE | Events | QoL Mods] stay online?
[US] Nightshade [PvPvE | Events | QoL Mods] is live as of now. The uptime it reports suggests it restarted roughly 14 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.
How well does [US] Nightshade [PvPvE | Events | QoL Mods] perform?
In the last 48 hours, it averaged 59 server fps, with a low of 19. Buildings, deployables and everything else in the world added up to as many as 61,666 entities. Up to 3,296 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Wipe schedule
How often does a wipe happen on [US] Nightshade [PvPvE | Events | QoL Mods], and at what time?
Once a month is all [US] Nightshade [PvPvE | Events | QoL Mods] wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 27 days 9 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
What does a typical wipe day on [US] Nightshade [PvPvE | Events | QoL Mods] involve?
Recent wipes on average reached 3 players at their busiest. The latest wipe's peak fell 3 hours after it began.
Tags, lists
Which meanings sit behind the tags on [US] Nightshade [PvPvE | Events | QoL Mods]?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $rus5 (Region code): Its region code reads us5; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^p (PvE): You fight the world, not other players; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon: that is the tag list [US] Nightshade [PvPvE | Events | QoL Mods] publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does [US] Nightshade [PvPvE | Events | QoL Mods] come up?
You will find [US] Nightshade [PvPvE | Events | QoL Mods] on the following Rust Data Lab lists: Modded Rust servers, measured, Best Rust PvE servers, measured live and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
What position does [US] Nightshade [PvPvE | Events | QoL Mods] hold among Rust servers?
[US] Nightshade [PvPvE | Events | QoL Mods] sits at #6,366 for seven-day player hours, placing it in the top 29% of ranked servers.
How many players does [US] Nightshade [PvPvE | Events | QoL Mods] have at the moment?
[US] Nightshade [PvPvE | Events | QoL Mods] currently shows 0 players across 50 slots. The week's figures average 0 players and top out at 3. The busiest point in the last 48 hours came at 01:00 UTC, averaging 2 players.
Getting on
How can you connect to [US] Nightshade [PvPvE | Events | QoL Mods]?
In Rust, press F1 and enter client.connect 91.229.114.24:28079. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://discord.com/invite/T5h3RDXjEX.
