Rust Data LabData lab · live
Live readings Servers11,803 Players71,182 Populated3,639 Fresh wipes · 3h205 Sampled every 5 min

Element card · group Modded · atomic number 15,326, its rank

CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS

Online 31.192.109.94:28415 checked 8m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 200 0% full Room to join
7-day average0peak –
Rank · atomic number#15,326top 69%
No wipesresets8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
020040060080014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 02:00 UTC11h ago – – – 0
Wed 28 Oct, 02:00 UTC1d ago – – – 0
Tue 27 Oct, 02:00 UTC2d ago – – – 0
Mon 26 Oct, 02:00 UTC3d ago – – – 0
Sun 25 Oct, 02:00 UTC4d ago – – – 0
Sat 24 Oct, 02:00 UTC5d ago – – – 0
Fri 23 Oct, 11:23 UTC6d ago – – – 0
Fri 23 Oct, 02:00 UTC6d ago – – – 0
Thu 22 Oct, 02:00 UTC7d ago – – – 0
Wed 21 Oct, 02:00 UTC8d ago – – – 0

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Quick answers

from the figures on this page

Map and rules

What map is in play on CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS?

The map on CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS is procedural at size 2,000 with seed 1337, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. Its map carries the name: Custom Map.

What rules has CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS set, and what settings are in force?

Nothing in the name of CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS gives a gather rate. You get up to 10 players per group. Play runs as minigames & battle royale, arenas and parkour, Bedwars and battle royale. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server details

In what location does CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS sit?

The region code of CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS is fra, and no region is published. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 31.192.109.94:28415.

Which Rust version is CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS on?

On Linux, CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS stay up, and how reliable is its uptime?

At the moment, CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS is online. According to the uptime it reports, the last restart was about 9 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS perform?

The last 48 hours show an average of 501 server fps and a minimum of 341. The entity count reached 5,592, including buildings, deployables and all other world items. The highest memory usage was 1,725 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

How often does a wipe happen on CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS, and at what time?

Every few hours CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS generates a new world; there is no wipe schedule, and those resets are not wipes.

Lists and tags

Which meanings sit behind the tags on CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS?

The game's server browser reads the tags CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): 200 is the slot count; ts10 (Group limit): No team may exceed 10; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $rfra (Region code): Region code: fra; ^e (Minigames): The draw is minigames: arenas, Bedwars, parkour and others; ^i (Battlefield): High rates and kits for quick PvP; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS come up?

The Rust Data Lab lists that include CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS are: Modded Rust servers, measured and Battlefield servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Who operates CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS?

The cybersportrust.ru hostname CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS publishes also appears on 13 other servers we track, so the same operator most likely runs them.

Player numbers

Against other Rust servers, where does CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS place?

The seven-day player-hours table has CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS at #15,326, in the top 69% of ranked servers.

What does the current player count on CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS tell you?

CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS currently shows 0 players across 200 slots. Over seven days the mean player count is 0.

How to join

How can you connect to CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS?

You can connect by pressing F1 in Rust and entering client.connect 31.192.109.94:28415, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://kzvrust.com.

Server tags

what each one means

Published as mp200,ptrak,$rfra,v2635,^e,^i,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp200
Max players 200 is the slot count.
ts10
Group limit No team may exceed 10.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$rfra
Region code Region code: fra.

Gameplay

^e
Minigames The draw is minigames: arenas, Bedwars, parkour and others.
^i
Battlefield High rates and kits for quick PvP.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.