Element card · group PvE · atomic number 1,210, its rank
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
Online NA 66.51.99.119:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 5% of all ranked servers, top 10% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe · high confidence
Coming wipes
- 8d 23hThu 5 Nov, 19:00 UTCFW
- 36d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 16, 46 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:31 UTC5d ago | 16 | – | running | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs a procedural map of size 4,500 with seed 1722427781; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.
How is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing configured, and what rules apply?
The name of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing carries no gather rate. Group size is capped at 30 players. roleplay is the game mode, jobs, towns and rules for roleplay. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
About the server
Which location is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing based in?
The NA tag is how [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing lists itself, in North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 66.51.99.119:28015.
Which Rust version is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing on?
On Linux, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing stay online?
At the moment, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is online. The uptime it reports suggests it restarted roughly 32 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 1 October 2026, Rust Data Lab saw it for the first time.
Is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing known for smooth running?
In the last 48 hours, it averaged 58 server fps, with a low of 4. The maximum entity count was 122,330, covering buildings, deployables and all else in the world. The highest memory usage was 6,827 MB. Players feel lag when fps is low and the entity count climbs.
Wipe schedule
When does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipe, and how often?
Wiping once a month with the force wipe is what [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 5 days 1 hours ago. A monthly wipe schedule is what its tags publish.
How does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing look on the day of a wipe?
Recent wipes on average reached 16 players at their busiest. Peak numbers on the latest wipe came 46 hours in.
Tags, lists
What should you understand from the tags [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing carries?
The game's server browser reads the tags [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts30 (Group limit): Teams cap at 30 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^r (Roleplay): This is a roleplay server; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): The server browser files it under North America. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing come up?
These themed Rust Data Lab lists carry [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: Modded Rust servers, measured, Best Rust PvE servers, measured live, Rust roleplay servers, measured, Rust servers named for zombies and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Who operates [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
3 other servers we track publish a relicpve.com hostname as well, which makes one operator the likely runner of them and [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing.
Player counts
What position does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing hold among Rust servers?
Seven-day player hours place [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing at #1,210 overall, #180 in North America and in the top 5% of ranked servers.
How many players does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing have at the moment?
At the moment [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing has 7 of its 100 slots filled. Averaged over the past week: 7 players, peaking at 19. The busiest point in the last 48 hours came at 21:00 UTC, averaging 16 players.
Getting on
What steps get you onto [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
In Rust, press F1 and enter client.connect 66.51.99.119:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://relicpve.com.
