Rust Data LabData lab · live
Live readings Servers11,895 Players92,684 Populated4,089 Fresh wipes · 3h167 Sampled every 5 min

Element card · group PvE · atomic number 1,210, its rank

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing

Online NA 66.51.99.119:28015 checked 7m ago

monthly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 7/ 100 7% full Room to join
7-day average7peak 19
Rank · atomic number#1,210top 5% · #180 in NA
Last wipe5d agomonthly schedule
Next wipe8d 23hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0510152020:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k1 Oct6 Oct11 Oct17 Oct22 Oct27 Oct

Top 5% of all ranked servers, top 10% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe · high confidence

wipe-day peak16players, last three wipes

Coming wipes

  1. 8d 23hThu 5 Nov, 19:00 UTCFW
  2. 36d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 16, 46 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:31 UTC5d ago 16 – running 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Zo Zombie Land PV… 21
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  4. 4 He Hex US PVE Mon… 29
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  5. 5 Sa [US] Salty Zom… 18
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  6. 6 Ru RustPlay PVE/P… 10
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Quick answers

from the figures on this page

Server setup

What map is in play on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs a procedural map of size 4,500 with seed 1722427781; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing configured, and what rules apply?

The name of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing carries no gather rate. Group size is capped at 30 players. roleplay is the game mode, jobs, towns and rules for roleplay. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

About the server

Which location is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing based in?

The NA tag is how [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing lists itself, in North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 66.51.99.119:28015.

Which Rust version is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing on?

On Linux, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing stay online?

At the moment, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is online. The uptime it reports suggests it restarted roughly 32 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 1 October 2026, Rust Data Lab saw it for the first time.

Is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing known for smooth running?

In the last 48 hours, it averaged 58 server fps, with a low of 4. The maximum entity count was 122,330, covering buildings, deployables and all else in the world. The highest memory usage was 6,827 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

When does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipe, and how often?

Wiping once a month with the force wipe is what [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 5 days 1 hours ago. A monthly wipe schedule is what its tags publish.

How does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing look on the day of a wipe?

Recent wipes on average reached 16 players at their busiest. Peak numbers on the latest wipe came 46 hours in.

Tags, lists

What should you understand from the tags [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing carries?

The game's server browser reads the tags [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts30 (Group limit): Teams cap at 30 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^r (Roleplay): This is a roleplay server; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): The server browser files it under North America. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing come up?

These themed Rust Data Lab lists carry [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: Modded Rust servers, measured, Best Rust PvE servers, measured live, Rust roleplay servers, measured, Rust servers named for zombies and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Who operates [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

3 other servers we track publish a relicpve.com hostname as well, which makes one operator the likely runner of them and [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing.

Player counts

What position does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing hold among Rust servers?

Seven-day player hours place [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing at #1,210 overall, #180 in North America and in the top 5% of ranked servers.

How many players does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing have at the moment?

At the moment [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing has 7 of its 100 slots filled. Averaged over the past week: 7 players, peaking at 19. The busiest point in the last 48 hours came at 21:00 UTC, averaging 16 players.

Getting on

What steps get you onto [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

In Rust, press F1 and enter client.connect 66.51.99.119:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://relicpve.com.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^r,NA,^p,gmrust,cs168909,ts30,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 is the slot count.
ts30
Group limit Teams cap at 30 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.