Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h74 Sampled every 5 min

Element card · group Modded · atomic number 16,822, its rank

UKN.GG - US Training Grounds - Medium I

Offline 64.40.8.157:28014 checked 28d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 150 0% full Room to join
7-day average0peak –
Rank · atomic number#16,822top 70%
Last wipe28d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak9players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepTue 29 SepMon 28 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 09:18 UTC28d ago 0 – running 0
Tue 29 Sep, 09:18 UTC29d ago 13 – 1 days 3
Mon 28 Sep, 09:18 UTC30d ago 13 – 1 days 0
Sun 27 Sep, 09:18 UTC31d ago 8 – 1 days 0
Sat 26 Sep, 19:13 UTC31d ago 18 – 0.6 days 4
Sat 26 Sep, 09:20 UTC32d ago 18 – 0.4 days 0
Fri 25 Sep, 09:18 UTC33d ago 18 – 1 days 0
Thu 24 Sep, 09:21 UTC34d ago 10 – 1 days 1
Wed 23 Sep, 09:21 UTC35d ago 10 – 1 days 1
Tue 22 Sep, 09:18 UTC36d ago 7 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ha [NA-1] Hazzy.g… 69
    [NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/28 NA · groups of 100+ · 23 on average 69/ 200
  2. 2 Ru RustReborn.gg … 16
    RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFA NA · no group limit · 15 on average 16/ 50
  3. 3 Ru RustGames.gg |… 16
    RustGames.gg | Lucky Pillars - US EAST 1 NA · groups of 100+ · 13 on average 16/ 400
  4. 4 Us US FunServer x… 3
    US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAID NA · groups of 100+ · 1e+07x · weekly · 7 on average 3/ 100
  5. 5 Ru RustReborn.gg … 1,193
    RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA EU · no group limit · 710 on average 1,193/ 1,500
  6. 6 Ra R2 - Aim train… 391
    R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 215 on average 391/ 450

Quick answers

from the figures on this page

Map and rules

What map is in play on UKN.GG - US Training Grounds - Medium I?

A procedural map of size 6,000 with seed 1337 runs on UKN.GG - US Training Grounds - Medium I, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: UKN Map.

What settings and rules apply on UKN.GG - US Training Grounds - Medium I?

No gather rate appears in the name of UKN.GG - US Training Grounds - Medium I. You get up to 500 players per group. minigames & battle royale is the game mode, arenas and parkour, Bedwars and battle royale. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on, Valve's anti-cheat.

About the server

Which location is UKN.GG - US Training Grounds - Medium I based in?

No region tag is published by UKN.GG - US Training Grounds - Medium I; its name, though, points to North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 64.40.8.157:28014.

Which Rust version is UKN.GG - US Training Grounds - Medium I on?

Rust network protocol 2633 and build 165217 on Windows is what UKN.GG - US Training Grounds - Medium I uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does UKN.GG - US Training Grounds - Medium I stay online?

Currently offline, UKN.GG - US Training Grounds - Medium I was last seen 28 days 6 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipe days

When does UKN.GG - US Training Grounds - Medium I wipe, and how often?

There is no next wipe to predict for UKN.GG - US Training Grounds - Medium I, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 28 days 9 hours ago.

What does a typical wipe day on UKN.GG - US Training Grounds - Medium I involve?

Recent wipes on average reached 9 players at their busiest. The latest wipe's peak fell 0 hours after it began.

Where it appears

Which meanings sit behind the tags on UKN.GG - US Training Grounds - Medium I?

gmrust (Game mode): Standard Rust survival is the game here; mp150 (Max players): It has 150 slots; ts500 (Group limit): The team limit is 500; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP while the loot comes to you; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon: that is the tag list UKN.GG - US Training Grounds - Medium I publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does UKN.GG - US Training Grounds - Medium I appear in?

These themed Rust Data Lab lists carry UKN.GG - US Training Grounds - Medium I: Modded Rust servers, measured, Aim training servers, measured live and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Whose server is UKN.GG - US Training Grounds - Medium I?

14 other servers we track publish a ukn.gg hostname as well, which makes one operator the likely runner of them and UKN.GG - US Training Grounds - Medium I.

Player counts

Against other Rust servers, where does UKN.GG - US Training Grounds - Medium I place?

Player hours over the last week put UKN.GG - US Training Grounds - Medium I at #16,822, inside the top 70% of ranked servers.

How many players does UKN.GG - US Training Grounds - Medium I have at the moment?

The last recorded sighting of UKN.GG - US Training Grounds - Medium I was 28 days 6 hours ago, and it is offline now.

Connection

What steps get you onto UKN.GG - US Training Grounds - Medium I?

You can connect by pressing F1 in Rust and entering client.connect 64.40.8.157:28014, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://ukn.gg.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2633,^z,^y,^e,^d,gmrust,cs165217,ts500

Game

gmrust
Game mode Standard Rust survival is the game here.
mp150
Max players It has 150 slots.
ts500
Group limit The team limit is 500.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP while the loot comes to you.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.