Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h18 Sampled every 5 min

Element card · group Modded · atomic number 16,397, its rank

UKN.GG - US Training Grounds - Medium II

Offline 64.40.8.178:28014 checked 28d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 150 0% full Room to join
7-day average0peak –
Rank · atomic number#16,397top 69%
Last wipe28d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepTue 29 SepMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 09:28 UTC28d ago 1 – running 0
Tue 29 Sep, 09:28 UTC29d ago 7 – 1 days 0
Mon 28 Sep, 09:28 UTC30d ago 7 – 1 days 0
Sun 27 Sep, 09:30 UTC31d ago 15 – 1 days 0
Sat 26 Sep, 09:28 UTC32d ago 15 – 1 days 0
Fri 25 Sep, 09:28 UTC33d ago 10 – 1 days 0
Thu 24 Sep, 09:33 UTC34d ago 5 – 1 days 0
Wed 23 Sep, 09:29 UTC35d ago 5 – 1 days 0
Tue 22 Sep, 09:28 UTC36d ago 7 – 1 days 0
Mon 21 Sep, 09:28 UTC37d ago 7 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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  2. 2 Ru RustReborn.gg … 16
    RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFA NA · no group limit · 15 on average 16/ 50
  3. 3 Ru RustGames.gg |… 16
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  4. 4 Us US FunServer x… 3
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  5. 5 Ru RustReborn.gg … 1,193
    RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA EU · no group limit · 710 on average 1,193/ 1,500
  6. 6 Ra R2 - Aim train… 391
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Quick answers

from the figures on this page

Server setup

What map is in play on UKN.GG - US Training Grounds - Medium II?

The map on UKN.GG - US Training Grounds - Medium II is procedural at size 6,000 with seed 1337, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. The name of the map is: UKN Map.

What rules has UKN.GG - US Training Grounds - Medium II set, and what settings are in force?

The name of UKN.GG - US Training Grounds - Medium II carries no gather rate. Group size is capped at 500 players. minigames & battle royale is the game mode, arenas and parkour, Bedwars and battle royale. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts UKN.GG - US Training Grounds - Medium II?

Going by its name rather than a tag, UKN.GG - US Training Grounds - Medium II points to North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 64.40.8.178:28014.

On what Rust version does UKN.GG - US Training Grounds - Medium II operate?

Rust network protocol 2633 and build 165217 on Windows is what UKN.GG - US Training Grounds - Medium II uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is UKN.GG - US Training Grounds - Medium II for staying online?

Right now UKN.GG - US Training Grounds - Medium II is offline, with its last appearance 28 days 6 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipe days

What is the wiping pattern on UKN.GG - US Training Grounds - Medium II?

There is no next wipe to predict for UKN.GG - US Training Grounds - Medium II, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 28 days 10 hours ago.

On UKN.GG - US Training Grounds - Medium II, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 5 players. 3 hours after the latest wipe, the crowd peaked.

Tags, lists

What should you understand from the tags UKN.GG - US Training Grounds - Medium II carries?

gmrust (Game mode): Standard Rust survival is the game here; mp150 (Max players): Player slots: 150; ts500 (Group limit): Teams cap at 500 players; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Sharpen your aim and PvP, with loot given rather than gathered; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list UKN.GG - US Training Grounds - Medium II publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does UKN.GG - US Training Grounds - Medium II appear in?

You will find UKN.GG - US Training Grounds - Medium II on the following Rust Data Lab lists: Modded Rust servers, measured, Aim training servers, measured live and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Whose server is UKN.GG - US Training Grounds - Medium II?

Sharing its ukn.gg hostname with 14 other servers we track, UKN.GG - US Training Grounds - Medium II is most likely run by the same operator as those.

Population

What position does UKN.GG - US Training Grounds - Medium II hold among Rust servers?

Player hours over the last week put UKN.GG - US Training Grounds - Medium II at #16,397, inside the top 69% of ranked servers.

What does the current player count on UKN.GG - US Training Grounds - Medium II tell you?

UKN.GG - US Training Grounds - Medium II is offline at the moment; the last sighting was 28 days 6 hours ago.

Connection

How can you connect to UKN.GG - US Training Grounds - Medium II?

Open the console with F1 in Rust and type client.connect 64.40.8.178:28014. The Launch Rust button on this page does the same job through Steam. For more, visit https://ukn.gg.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2633,^z,^y,^e,^d,gmrust,cs165217,ts500

Game

gmrust
Game mode Standard Rust survival is the game here.
mp150
Max players Player slots: 150.
ts500
Group limit Teams cap at 500 players.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build It runs build 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.
^d
Combat training Sharpen your aim and PvP, with loot given rather than gathered.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.