Rust Data LabData lab · live
Live readings Servers11,899 Players103,131 Populated3,962 Fresh wipes · 3h371 Sampled every 5 min

Element card · group Modded · atomic number 7,272, its rank

UKN.GG - AU Training Grounds - Main

Online 139.99.144.117:28014 checked 12m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 200 0% full Room to join
7-day average0peak 6
Rank · atomic number#7,272top 33%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak39players, last three wipes

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 39, 30 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 19 Sep, 22:09 UTC39d ago 39 – running 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru RustReborn.gg … 0
    RustReborn.gg AU - Bedwars | AimTrain | Creative | Arena | FFA OC · no group limit · 3 on average 0/ 50
  2. 2 Ru RustReborn.gg … 1,201
    RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA EU · no group limit · 729 on average 1,201/ 1,500
  3. 3 Ra R2 - Aim train… 394
    R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 219 on average 394/ 500
  4. 4 Ru RustGames.gg |… 157
    RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 84 on average 157/ 400
  5. 5 Do DOGFIGHT 2 | B… 135
    DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 70 on average 135/ 250
  6. 6 Ra R2 - Aim train… 84
    R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 38 on average 84/ 400

Quick answers

from the figures on this page

Settings and map

What map is in play on UKN.GG - AU Training Grounds - Main?

UKN.GG - AU Training Grounds - Main runs a procedural map of size 6,000 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: UKN Map.

How is UKN.GG - AU Training Grounds - Main configured, and what rules apply?

Nothing in the name of UKN.GG - AU Training Grounds - Main gives a gather rate. Groups top out at 500 players. Play runs as minigames & battle royale, parkour, arenas, battle royale and Bedwars. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC is on, Valve's anti-cheat.

Server facts

In what location does UKN.GG - AU Training Grounds - Main sit?

The name of UKN.GG - AU Training Grounds - Main points to Oceania, even without a region tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 139.99.144.117:28014.

What Rust version does UKN.GG - AU Training Grounds - Main currently run?

Rust network protocol 2634 and build 166652 on Windows is what UKN.GG - AU Training Grounds - Main uses. The protocol must match for you to join; Steam will update your game.

Does UKN.GG - AU Training Grounds - Main stay up, and how reliable is its uptime?

At the moment, UKN.GG - AU Training Grounds - Main is online. About 4 days 1 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 162 of 168 hours were online, giving 96% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does UKN.GG - AU Training Grounds - Main perform?

The last 48 hours show an average of 29 server fps and a minimum of 13. Buildings, deployables and everything else in the world added up to as many as 2,110 entities. The highest memory usage was 2,017 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does UKN.GG - AU Training Grounds - Main wipe, and how often?

The record holds too few of UKN.GG - AU Training Grounds - Main's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 3 days 14 hours ago.

How does UKN.GG - AU Training Grounds - Main look on the day of a wipe?

Recent wipes on average reached 39 players at their busiest. The latest wipe's peak fell 30 hours after it began.

Lists and tags

How should you read the tags on UKN.GG - AU Training Grounds - Main?

The game's server browser reads the tags UKN.GG - AU Training Grounds - Main publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): Player slots: 200; ts500 (Group limit): The team limit is 500; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^e (Minigames): This one hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP while the loot comes to you; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does UKN.GG - AU Training Grounds - Main come up?

You will find UKN.GG - AU Training Grounds - Main on the following Rust Data Lab lists: Rust servers in Oceania, Modded Rust servers, measured and Aim training servers, measured live. You can find it on the server list by applying these filters: Region: Oceania; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Who operates UKN.GG - AU Training Grounds - Main?

Sharing its ukn.gg hostname with 14 other servers we track, UKN.GG - AU Training Grounds - Main is most likely run by the same operator as those.

Population

Against other Rust servers, where does UKN.GG - AU Training Grounds - Main place?

UKN.GG - AU Training Grounds - Main sits at #7,272 for seven-day player hours, placing it in the top 33% of ranked servers.

How full is UKN.GG - AU Training Grounds - Main right now?

At the moment UKN.GG - AU Training Grounds - Main has 0 of its 200 slots filled. A seven-day sample gives 0 players on average and 6 at the top.

Connection

How can you connect to UKN.GG - AU Training Grounds - Main?

You can connect by pressing F1 in Rust and entering client.connect 139.99.144.117:28014, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://ukn.gg.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs166652,ts500

Game

gmrust
Game mode Survival in the standard Rust style.
mp200
Max players Player slots: 200.
ts500
Group limit The team limit is 500.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Gameplay

^e
Minigames This one hosts minigames such as arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP while the loot comes to you.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.